User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
◦ In Group view the events copied from the topmost Sound in the Sound List are pasted
onto the focused Sound. In Keyboard view the events copied from the highest pitch
are pasted at the pitch of the row in which the mouse cursor is located.
◦ All copied events retain their position relative to each other, both on the time axis and
on the vertical axis (Sound List in Group view, pitches in Keyboard view).
◦ If some of the pasted events go beyond the Pattern’s end, the Pattern is extended to
the next Pattern Grid division after the last pasted event.
▪ If you paste the events via the shortcut on your computer keyboard while playback is on:
◦ If you haven’t changed the Sound focus, events are pasted one step after the original
events.
◦ If you have changed the Sound focus, events are pasted at the same timings as the
original events. In Group view the events copied from the topmost Sound in the Sound
List are pasted onto the focused Sound, and the other events will retain their vertical
position relative to these topmost events.
▪ If you paste the events via the shortcut on your computer keyboard while playback is off:
◦ If you haven’t changed the Sound focus or the playhead position, events are pasted
one step after the original events.
◦ If you haven’t changed the Sound focus but changed the playhead position, events are
inserted with the first event starting at the playhead position. All following events will
retain their position relative to the first event.
◦ If you have changed the Sound focus without changing the playhead position, events
are inserted at the same timings as the original events. In Group view the events cop-
ied from the topmost Sound in the Sound List are pasted onto the focused Sound, and
the other events will retain their vertical position relative to these topmost events.
◦ If you have changed both the Sound focus and the playhead position (e.g., by clicking
in the timeline above the Event area, see section ↑10.1.4, Jumping to Another Play-
back Position in the Pattern), events are inserted with the first event starting at the
playhead position. In Group view the events copied from the topmost Sound in the
Sound List are pasted onto the focused Sound, and all copied events retain their posi-
tion relative to each other, both on the time axis and on the vertical axis (Sound List
in Group view, pitches in Keyboard view).
Working with Patterns
Editing Events
MASCHINE STUDIO - Manual - 490