User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
▪ If playback is off, the playhead jumps to the closest step before your mouse cursor, accord-
ing to the current Step Grid settings. If the Step Grid is disabled, the playhead jumps to
the exact position you have clicked.
For more information on the Step Grid, see section ↑10.1.7, Adjusting the Step Grid
and the Nudge Grid.
▪ If playback is on, the playhead jumps to the closest position near your mouse cursor that
retains the current playhead position relative to the Pattern Grid division. This allows seam-
less jumps that don’t break the rhythm of your music. If the Pattern Grid is set to Off (i.e.
disabled) or Quick, the playhead position is retained relative to the current bar.
For more information on the Pattern Grid, see section ↑10.1.6, Adjusting the Arrange
Grid and the Pattern Length.
Example with playback on: Assuming that your Pattern is four bars long and the Pattern Grid
resolution is set to one bar, if you click around the 1.4 mark (4th beat of the 1st bar) in the
timeline when the playhead reaches the 3.3 mark (3rd beat of the 3rd bar), the playhead will
jump from the 3.3 to the 1.3 mark (3rd beat of the 1st bar) and continue from there.
Controlling the Playback Position in the Pattern on the Controller
You can also control the playback position from your controller via the jog wheel or the FUNC-
TION buttons underneath as described in section ↑15.4.1, Jumping to another Playback Posi-
tion in Your Project. As a reminder:
► Turn the jog wheel or press the FUNCTION buttons underneath to jump to the previous/
next Pattern Grid division. Hold SHIFT while turning the jog wheel (or pressing the FUNC-
TION buttons) to jump to the previous/next step instead.
If playback is on, the jumps retain the playhead position relative to the grid resolution (Pattern
Grid without SHIFT, Step Grid with SHIFT).
Using your controller, you can jump outside the current Pattern. For more details, please
see section ↑15.4.1, Jumping to another Playback Position in Your Project.
Working with Patterns
Pattern Basics
MASCHINE STUDIO - Manual - 434