User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
As in every Drumsynth, the engine can be selected via the Engine selector on the Main page.
Each engine has a different character and set of parameters, as detailed in the following sec-
tions.
The Hi-hat provides following engines:
▪ Silver (default): ↑8.4.1, Hi-hat – Silver.
▪ Circuit: ↑8.4.2, Hi-hat – Circuit.
▪ Memory: ↑8.4.3, Hi-hat – Memory.
In addition, we mention how to use Choke groups with Hi-hat Plug-ins to emulate a closed vs.
open hi-hat set up: ↑8.4.5, Creating a Pattern with Closed and Open Hi-hats.
For more information on engines, see ↑8.1.1, Engines: Many Different Drums per Drum-
synth. For general information on the Snare and the other Drumsynths, see ↑8.1, Drum-
synths – General Handling.
8.4.1 Hi-hat – Silver
The Silver engine is the default engine of the Hi-hat.
A classic analog hi-hat that can also be used as percussion or sound effect.
The parameters described below are presented as they appear in the Control area (Ar-
range view). The same parameters are available in the Plug-in panel within the Plug-in
Strip (Mix view). See ↑12.4, The Plug-in Strip for more information on this.
Main Page
Element Description
MAIN Section
Engine Selects the engine used in the Hi-hat Plug-in. If you change this
setting, please refer to ↑8.4, The Hi-hats.
Using the Drumsynths
The Hi-hats
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