User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
But in some situations you might want to release the mode button of a temporary mode with-
out leaving that mode, e.g., to free your hand and tweak other controls more easily. For this
purpose, MASCHINE lets you pin (or “lock”) temporary modes so that they behave like perma-
nent modes.
► To pin a mode on your controller, press the relevant mode button (SCENE, PATTERN,
etc.) + Button 1 above the left display.
→ Now the mode is always pinned when you select it.
► To unpin a mode (i.e. make it a temporary mode again), press its mode button + Button 1
again.
→ Now the mode will only be active as long as you hold the mode button.
Here is a list of all buttons on your controller that you can pin by pressing Button 1 simultane-
ously:
▪ All buttons in the column at the left of the pads (SCENE, PATTERN, …, SOLO, MUTE)
▪ GRID button
▪ NOTE REPEAT button
▪ AUTO button: Instead of using Button 1, press SHIFT + AUTO to pin the AUTO mode.
Moreover, when you leave this mode it is automatically unpinned — it will be temporary
again next time you press AUTO.
2.3.2 Pinning a Mode on the Controller
Besides the default Control mode, your controller has various other modes of operation, which
you can enter by pressing their dedicated buttons. Depending on their purpose and workflow,
these controller modes are of two types:
▪ Temporary modes only stay active as long as you hold down their button on the controller.
When you release the button, your controller returns to Control mode. This is for example
the case with the MUTE button.
▪ Permanent modes stay active even if you release their button. To deactivate them, you must
press their button a second time. This is for example the case with the BROWSE button.
Basic Concepts
Common Operations
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