User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
7 Using the Audio Plug-in
The Audio plug-in can playback audio (drums, percussion, basslines, guitar riffs, etc.) in-sync
with the Tempo of your Project. It has two modes: Loop mode and Gate mode.
▪ Loop mode is the default setting where the loaded loop will play continuously whenever
there is an active Pattern in the Group. You can see the audio waveform in the Pattern Edi-
tor to understand how the loop aligns with the Pattern.
▪ Gate mode is similar to the Loop mode where the loaded loop will play continuously. How-
ever, the loop will only be audible in locations where you place Notes in the Pattern. Fur-
thermore, the pitch of the loop will be transposed based on the Note's pitch (e.g. Note C3
will play the sample at its original pitch, while C4 plays the sample one octave higher than
normal).
The Audio plug-in utilizes real-time time-stretching technology to extend or condense the
length of the audio in order to match the Project tempo without affecting the audio's pitch; the
pitch can be set independently in order to match the key of the Project. Each Audio plug-in
can play only one audio loop at a time, but multiple Audio plug-ins can be loaded in order to
layer multiple loops together.
You can quickly audition audio from the Samples file type selector within the Browser and
then drag and drop it directly onto a Sound. If you drag audio containing the Loops tag onto an
empty Sound the Audio module will load automatically.
Once a loop has been loaded, it will appear as an audio waveform in the Pattern Editor, allow-
ing you to edit the audio by adjusting the Patten Length, the overall tuning, adjust the source
tempo and length of the audio, or add MIDI events to regions of the loop for selective playback
and pitching. For more fine adjustments you can edit events in a close-up view by toggling the
close-up view in the Pattern editor.
For more information on recording your own audio loops, refer to the chapter: ↑16, Sam-
pling and Sample Mapping.
Using the Audio Plug-in
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