User Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Pinning a Mode on the Controller
 - Pinning a Mode on the Controller
 - Undo/Redo
 - List Overlay for Selectors
 - Zoom and Scroll Overlays
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Using Two or More Hardware Controllers
 - Touch Auto-Write Option
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 - Using Footswitches with the MASCHINE Controller
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Mode Tags
 - List and Tag Overlays in the Browser
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
- Pattern Basics
 - Recording Patterns in Real Time
 - Recording Patterns with the Step Sequencer
 - Editing Events
 - Recording and Editing Modulation
 - Creating MIDI Tracks from Scratch in MASCHINE
 - Managing Patterns
 - Importing/Exporting Audio and MIDI to/from Patterns
 
 - Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
 - Using MIDI Control and Host Automation
 - Creating Custom Sets of Parameters with the Macro Controls
 
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Arranger View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Assigning and Removing Patterns
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
◦ Internal Effects: These are the Effect Plug-ins included with MASCHINE. To read every
details  about  each  of  the  MASCHINE  internal  effects,  and  how  to  use  them,  please
refer  to  chapter  ↑11,  Audio  Routing,  Remote  Control,  and  Macro  Controls  and  ↑14,
Effect Reference.
◦ Native Instruments: You can use all Native Instruments KOMPLETE effects installed on
your computer as VST/AU plug-ins. Products from Native Instruments are tightly inte-
grated in MASCHINE.
◦ External: You can also use VST/AU effect plug-ins from any third-party manufacturers.
What to Load, and Where
The type of Plug-in that you can load depends on the selected level (Sound, Group or Master)
and slot:
▪ Effect Plug-ins (both internal and external) can be loaded in all Plug-in slots at all levels
(Sound, Group, Master).
▪ Instrument Plug-ins (both internal and external) can only be loaded in the first Plug-in slot
of Sounds.
6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
The  Plug-in  loaded  in  the  first  Plug-in  slot  of  a  Sound  will  determine  the  general  role  of  this
Sound:
▪ If  the  first  Plug-in  slot  holds  an  Instrument  Plug-in  (Sampler,  Drumsynth,  Native  Instru-
ments or External Instrument, see above), the Sound will generate its own audio.
▪ If the first Plug-in slot holds an Effect Plug-in (Internal, Native Instruments or External), the
Sound  will  be  available  as  bussing  point  for  other  signals  (from  within  MASCHINE,  and
possibly from the outside world). This notably allows you to build up send effects or to ap-
ply  effects  to  external  audio.  See  section  ↑13.3.1,  Step  1:  Set  Up  a  Sound  or  Group  as
Send Effect for more information.
You can also sample directly to a Sound slot. This will automatically load a Sampler in
its first Plug-in slot. Read chapter ↑14, Effect Reference for more details on this.
Working with Plug-ins
Plug-in Overview
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