User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Element Description
DYNAMIC (Knob 7) Amplifies or reduces the velocity derived from the pressure you apply
on each single pad you hold (Polyphonic Aftertouch). Available
values range from 1% to 200%. This setting applies globally to all
rate presets.
GATE (Knob 8) Adjusts the ratio between the duration of the notes and the duration
of the silences between them, measured as a percentage of the note
value set by RATE (see above). Available values range from 0% to
200%: At low values the notes are very short. At 50% notes and
silences are equal. At 100% (midcourse) each note last exactly until
the next note is triggered. At higher values notes overlap (provided
that the selected Sound is polyphonic). This setting applies globally
to all rate presets.
Arp mode seamlessly switches to Note Repeat mode as soon as you switch your pads
from Keyboard mode to Group mode (see above): All current values (including the LOCK
state) are retained.
5.5.5 Swing on Note Repeat / Arp Output
The Swing engines (at the Master, Group, and Sound level) process notes coming from the Pat-
tern Editor and from the Arp engine (pads in Keyboard mode) or Note Repeat engine (pads in
Group mode). In other terms, the swing is applied not only to your Patterns but also to any live
sequence generated by the Arp or Note Repeat engine.
The applied swing is not recorded in the Pattern Editor. For an overview of the signal
flow starting from your pads, have a look at the diagrams in section ↑5.5.1, Overview of
the Perform Features.
For example, when you play live beats on top of a running Pattern, you can use Note Repeat
without destroying the Pattern’s groove: the repeated notes will be processed using the same
swing parameters as the playing Pattern.
Playing on the Controller
Performance Features
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