User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
▪ Mute and Solo allow you to selectively mute and solo Sounds and Groups: ↑5.4.1, Mute
and Solo.
▪ Choke All Notes allow you to cut all playing audio: ↑5.4.2, Choke All Notes.
▪ Groove allows you to give a shuffling flair to individual Sounds/Groups or to your entire
Project: ↑5.4.3, Groove.
▪ Hardware Shortcuts give you a quick access to the most important parameters of each chan-
nel (Sound, Group, and Master): ↑5.4.4, Level, Tempo, Tune, and Groove Shortcuts on
Your Controller.
5.4.1 Mute and Solo
Muting is used to silence a Sound or a Group, whereas Solo is pretty much the opposite: Solo-
ing a Sound or a Group mutes all other Sounds in that Group or all other Groups, respectively,
so that you can listen to the selected Sound or Group alone. The combination of both is a use-
ful means to play live and to test different sequences together.
When used on Sounds, the Solo only applies to the current Group: The Sounds in other Groups
won’t be affected.
We describe here how to mute/solo Groups and Sounds in the Arrange view of the soft-
ware, but you can also do this from Mix view via the Mute button available in each chan-
nel strip of the Mixer! See section ↑12.2.5, Adjusting Settings in the Channel Strips for
more information.
Audio Mute vs. Event Mute
At the Group level, the Mute function is an audio mute: The whole audio output of the muted
Group will be bypassed. At the Sound level, the Mute function is by default a trigger mute: the
Pattern content (the events) for the muted Sound will not be triggered — but any audio re-
maining from past events for this Sound will still be audible until it fades away. You can
change this behavior by enabling the Audio Mute button in the Audio page of the Sound’s Out-
put properties (see section ↑11.1.2, Configuring the Main Output of Sounds and Groups) as
well as in Solo and Mute mode on your controller: Activating the audio mute for Sounds will
ensure that not only the events are muted, but any remaining audio as well.
Playing on the Controller
Playing Tools
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