User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
The copying procedure for multiple Sounds is as follows:
When you copy a selection of Sounds, they are both placed into the clipboard and kept in the
Sound List.
The pasting procedure for multiple Sounds is as follows:
▪ When you paste a selection of Sounds onto a Sound slot, the pasted Sounds replace the
current Sound in that slot and in the following slots — if the last Sound slot is reached,
the remaining copied Sounds won’t be pasted at all. Note that this is not affected by any
multiple selection you might have made when pasting. Example: If you paste the Sounds 1,
2, 4, and 7 onto the Sound slot 14, the duplicates of the Sounds 1, 2, and 4 will replace
any existing Sounds in the Sound slots 14, 15, and 16, respectively, while the Sound 7
won’t be pasted at all.
If you want to copy a Sound more than once, just keep on choosing Paste from the con-
text menu on other Sound slots: the source Sound stays in the clipboard, ready for the
next use!
When you copy/paste Sounds in the software, the entire content of the copied Sound(s) is past-
ed, including their events. Notably, pasting a Sound into a Sound slot of a different Group will
create the needed Patterns if they do not exist, and replace the events for that Sound slot in an
existing Patterns.
In the sentence above, “existing Patterns” means the Patterns with the same IDs (i.e.
the same position in the Pattern List) as in the source Group. Example: If the source
Sound contains events in Pattern 1, 2, and 3 of its Group and you paste that Sound into
another Group that only has Pattern 1 and 4, Pattern 2 and 3 will be automatically cre-
ated to host the events of the pasted Sound.
To copy/paste Sounds and Groups from your controller you can press and hold the DU-
PLICATE button to enter Duplicate mode. In Duplicate mode, Button 2 (+EVNT) lets you
decide whether events (for Sounds) and Clips (for Groups) should also be copied.
Duplicating Sounds on Your Controller
On your controller in Control mode, do the following to copy a Sound from one pad to another:
1. Press and hold DUPLICATE.
Managing Sounds, Groups, and Your Project
Managing Sounds
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