User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Pinning a Mode on the Controller
- Pinning a Mode on the Controller
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using Footswitches with the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
- Using MIDI Control and Host Automation
- Creating Custom Sets of Parameters with the Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Arranger View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Assigning and Removing Patterns
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Selection Tool Description
Button 6 (NONE) Deselects all Sounds in the current Group except the focused Sound.
Button 8 (MULTI) Enables/disables the multiple selection mode. Toggling this option
does nothing to the current focus nor selection but changes the
behavior of the selection process — see below.
The MULTI option (Button 8) switches between single and multiple selection:
▪ When MULTI is disabled (Button 8 off):
◦ Pressing the Group button / pad of an unselected Group/Sound sets the focus to that
Group/Sound and clears the current Group/Sound selection (only the focused Group/
Sound is then selected). The Group button / pad lights up.
◦ Pressing the Group button / pad of a selected Group/Sound only sets the focus to that
Group/Sound without changing the current Group/Sound selection. The Group button /
pad stays fully lit.
▪ When MULTI is enabled (Button 8 on):
◦ Pressing the Group button / pad of an unselected Group/Sound adds it to the current
Group/Sound selection without changing the current focus. The Group button / pad
lights up.
◦ Pressing the Group button / pad of a selected Group/Sound unselects it unless it is the
focused Group/Sound. The Group button turns half lit; the pad turns half lit (if it con-
tains a Sound) or off (if it is empty).
4.2 Managing Sounds
This section describes the global editing functions available for Sounds and Sound slots.
Sounds: Sound List or Pad View
With the exception of naming Sound slots, all procedures described in the following sections
are available both in the Sound List and in the Pad view. The Pad view is an alternative repre-
sentation of your Sound slots that puts emphasis on their relationship with the pads on your
controller.
Managing Sounds, Groups, and Your Project
Managing Sounds
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