User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to the World of TRAKTOR KONTROL S2!
- 2 TRAKTOR KONTROL S2 Quick Overview
- 3 Preparing Your Music Library
- 4 Tutorials
- 4.1 Playing Your First Track
- 4.2 Mixing In a Second Track
- 4.2.1 Loading and Playing the Second Track
- 4.2.2 Using Headphones to Prepare the Mix
- 4.2.3 Synchronizing the Second Track
- 4.2.4 Setting a Cue Point as Starting Point
- 4.2.5 Interlude: In Case the Left Track Has Reached Its End
- 4.2.6 Mixing In the Track by Using the Channel EQ and Filter
- 4.2.7 Doing Everything by Hand
- 4.3 Adjusting Levels
- 4.4 Looping and Cueing
- 4.5 Using Samples in Your Mix
- 4.6 Adding FX
- 4.7 Synchronization
- 5 Using the S2 with TRAKTOR DJ
- 6 Hardware Overview
- 7 Hardware Control Reference
- 8 Customizing TRAKTOR KONTROL S2
- 9 The S2 Audio Interface and Control Panel
- 10 Troubleshooting and Help
- 11 Appendix A – Common Setups
- 12 Appendix B – Technical Information
- 13 Appendix C – Quick References
- Index
Deactivating Looping
If you want to deactivate the current Loop, do the following:
►
To deactivate looping, push either of the LOOP MOVE or LOOP SIZE encoder.
→
The playback continues after the Loop.
By pushing the LOOP MOVE encoder when there is no Loop currently active, you activate
looping: the next Loop in the track will be activated.
4.4.2 Using Hotcues
In this tutorial and in the previous one, we already used Hotcues to store Cue Points and
Loops. We want to show you here a few more details on their use.
The CUE/REMIX SLOTS buttons with various assignments.
As already explained, when pressing an unlit CUE/REMIX SLOTS button when there is no Loop
active, you store a Cue Point at the current playback position (the button turns blue). In case
there is a Loop active, you store this Loop (the button turns green).
On the waveform of the software Deck, you can see that a line with the same color appears in
the track at the corresponding position. Moreover, a little number at the top reminds you which
button you should use to jump to that Cue Point or Loop:
A waveform with a Cue Point stored as Hotcue 2 and a Loop stored as Hotcue 3.
If you make a mistake, or just decide you no longer want a particular Hotcue, you can quickly
clear it:
Tutorials
Looping and Cueing
Traktor Kontrol S2 - Manual - 45