User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to the World of TRAKTOR KONTROL S2!
- 2 TRAKTOR KONTROL S2 Quick Overview
- 3 Preparing Your Music Library
- 4 Tutorials
- 4.1 Playing Your First Track
- 4.2 Mixing In a Second Track
- 4.2.1 Loading and Playing the Second Track
- 4.2.2 Using Headphones to Prepare the Mix
- 4.2.3 Synchronizing the Second Track
- 4.2.4 Setting a Cue Point as Starting Point
- 4.2.5 Interlude: In Case the Left Track Has Reached Its End
- 4.2.6 Mixing In the Track by Using the Channel EQ and Filter
- 4.2.7 Doing Everything by Hand
- 4.3 Adjusting Levels
- 4.4 Looping and Cueing
- 4.5 Using Samples in Your Mix
- 4.6 Adding FX
- 4.7 Synchronization
- 5 Using the S2 with TRAKTOR DJ
- 6 Hardware Overview
- 7 Hardware Control Reference
- 8 Customizing TRAKTOR KONTROL S2
- 9 The S2 Audio Interface and Control Panel
- 10 Troubleshooting and Help
- 11 Appendix A – Common Setups
- 12 Appendix B – Technical Information
- 13 Appendix C – Quick References
- Index
7.5 Using the CUE/REMIX SLOTS Section
Depending on the mode, the four CUE/REMIX SLOTS buttons in each of the CUE/REMIX
SLOTS sections on the S2 either control:
▪ Cue Points for TRAKTOR's Track Decks A and B (Cue mode).
▪ The Sample Slots of Remix Decks C and D (Remix Deck mode).
Refer to ↑6.1.1, Decks for details regarding Track Decks and Remix Decks.
7.5.1 Cue Mode
The four CUE/SAMPLES buttons representing the Hotcue slots in Cue mode.
In Cue mode, the buttons represent the four Hotcue slots of the Deck. Hotcues allow you to
quickly jump to the stored cue points and loops they are assigned to.
CUE States
When a TRAKTOR Deck is set to Track Deck. The RGB color on each CUE/REMIX SLOTS but-
tons indicates the current state of the slot:
CUE button Hotcue slot’s state
Unlit Empty Hotcue slot.
Blue Hotcue slot contains a Cue Point.
Green
Yellow
Orange
White
Hotcue slot contains a Loop.
Hotcue slot contains a Load Marker
Hotcue slot contains a Fade-In or Fade-Out Marker
Hotcue slot contains a Grid Marker
Hardware Control Reference
Using the CUE/REMIX SLOTS Section
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