User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Introduction
- 2 Basic Concepts
- 3 Browser
- 4 Sound Slots
- 5 Creating Groups
- 6 Working with Patterns (Hardware)
- 6.1 Creating Patterns
- 6.1.1 Pattern Mode
- 6.1.2 Pad Mode
- 6.1.3 Pad Link
- 6.1.4 Releasing a Pad from a Pad Link Group
- 6.1.5 Recording the Pads
- 6.1.6 The Metronome
- 6.1.7 Using the Step Sequencer
- 6.1.8 Using Note Repeat
- 6.1.9 Using the Piano Roll/Keyboard
- 6.1.10 Recording Automation
- 6.1.11 Recording Automation in the Step Sequencer
- 6.1.12 Step Grid, Pattern Length Grid and Quantization
- 6.2 Editing Patterns
- 6.1 Creating Patterns
- 7 Working with Patterns (Software)
- 7.1 The Pattern Editor
- 7.2 Editing Patterns
- 7.2.1 Mouse Actions in the Pattern Editor
- 7.2.2 The Zoom Tool
- 7.2.3 Compare/Split
- 7.2.4 The Piano Roll / Keyboard
- 7.2.5 Recording and Editing Automation
- 7.2.6 Adding a Modulator
- 7.2.7 Step Grid, Pattern Length Grid and Quantization
- 7.2.8 Pad Link
- 7.2.9 Releasing a Pad from a Pad Link Group
- 7.2.10 Setting up a Pad as Master or Slave in a Pad Link Group
- 7.2.11 Rendering Audio from Patterns using Drag and Drop
- 7.2.12 Rendering MIDI from Patterns using Drag and Drop
- 8 The Effects Overview
- 9 Using FX
- 9.1 Applying Effects to a Sound
- 9.2 Applying Effects to a Group
- 9.3 Applying Effects to the Master
- 9.4 Bypassing Effects
- 9.5 Automating Effects and Sampler Parameters
- 9.6 Applying FX to an External Instrument
- 9.7 Recording FX Automation
- 9.8 Saving FX Presets
- 9.9 Creating a Send Effect
- 9.10 Creating a Multi Effect
- 10 Creating a Song using Scenes
- 11 Sampling and Sample Mapping
- 12 The Master Section
- 13 Exporting Audio
- 14 Appendix: Tips for playing Live
- Index
Groups
A Group contains 16 Sound slots, each of which can hold one Sound. In addition to the effects
applied to an individual Sound, a Group can have up to 4 Insert FX. These affect all the
Sounds in the Group. A Group can also contain up to 64 Patterns assigned from one of the
four Pattern Banks. Refer to chapter ↑5, Creating Groups, for more information on Groups.
Master
This is where all audio signals from each of the Groups and Sounds come together and get
mixed. The Master bus can also host up to four Insert FX of its own, these effects are applied
to all Groups and the Sounds within them. More information on the Master can be found in
chapter ↑11.1.7, Mapping a Sample.
Scenes
A Scene represents a combination of different Groups with their associated Patterns. Scenes
are used to chain patterns (known as Clips in the arrangement area) in order to build up a fin-
ished arrangement, or to trigger different parts of a Song while you are playing live. More infor-
mation on Scenes can be found in chapter ↑10, Creating a Song using Scenes.
Patterns
A Pattern is a sequence that plays Sounds from the current Group. A Pattern is therefore usu-
ally linked to a Group since it is a part of the Group; however you can also save it independent-
ly from the Group. This is useful if you want to try out different drum kits with the same Pat-
tern or different Sounds with a given melody. More information on Patterns can be found in
chapter ↑6, Working with Patterns (Hardware) and chapter ↑7, Working with Patterns (Soft-
ware).
Events
Events are the individual element that make up a pattern. In Step Editor mode these are visu-
ally represented in the MASCHINE software by rectangles. In Piano Roll mode they are repre-
sented by note information. Each event represents a musical note or a drum hit.
Basic Concepts
Names and concepts you should know
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