User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Introduction
- 2 Basic Concepts
- 3 Browser
- 4 Sound Slots
- 5 Creating Groups
- 6 Working with Patterns (Hardware)
- 6.1 Creating Patterns
- 6.1.1 Pattern Mode
- 6.1.2 Pad Mode
- 6.1.3 Pad Link
- 6.1.4 Releasing a Pad from a Pad Link Group
- 6.1.5 Recording the Pads
- 6.1.6 The Metronome
- 6.1.7 Using the Step Sequencer
- 6.1.8 Using Note Repeat
- 6.1.9 Using the Piano Roll/Keyboard
- 6.1.10 Recording Automation
- 6.1.11 Recording Automation in the Step Sequencer
- 6.1.12 Step Grid, Pattern Length Grid and Quantization
- 6.2 Editing Patterns
- 6.1 Creating Patterns
- 7 Working with Patterns (Software)
- 7.1 The Pattern Editor
- 7.2 Editing Patterns
- 7.2.1 Mouse Actions in the Pattern Editor
- 7.2.2 The Zoom Tool
- 7.2.3 Compare/Split
- 7.2.4 The Piano Roll / Keyboard
- 7.2.5 Recording and Editing Automation
- 7.2.6 Adding a Modulator
- 7.2.7 Step Grid, Pattern Length Grid and Quantization
- 7.2.8 Pad Link
- 7.2.9 Releasing a Pad from a Pad Link Group
- 7.2.10 Setting up a Pad as Master or Slave in a Pad Link Group
- 7.2.11 Rendering Audio from Patterns using Drag and Drop
- 7.2.12 Rendering MIDI from Patterns using Drag and Drop
- 8 The Effects Overview
- 9 Using FX
- 9.1 Applying Effects to a Sound
- 9.2 Applying Effects to a Group
- 9.3 Applying Effects to the Master
- 9.4 Bypassing Effects
- 9.5 Automating Effects and Sampler Parameters
- 9.6 Applying FX to an External Instrument
- 9.7 Recording FX Automation
- 9.8 Saving FX Presets
- 9.9 Creating a Send Effect
- 9.10 Creating a Multi Effect
- 10 Creating a Song using Scenes
- 11 Sampling and Sample Mapping
- 12 The Master Section
- 13 Exporting Audio
- 14 Appendix: Tips for playing Live
- Index
2 Basic Concepts
This chapter will reintroduce you to MASCHINE's main elements and terminology and explain
how they relate to one another. You will also learn how to set up your audio interface and how
to connect MIDI devices.
Before reading this chapter it is strongly recommended that you read the MASCHINE Getting
Started Guide first.
2.1 Names and concepts you should know
We will start with a list defining the most important concepts and names.
Browser
The Browser is the front end for accessing all the elements of your MASCHINE Projects:
Projects, Groups, Sounds, Samples, Patterns, Instruments and FX Presets. Each of these can
be stored and tagged in a way that allows you easy access to all of them. MASCHINE's Factory
Library is already completely tagged, and you can also import your own Samples to the Library
and tag them as well. To learn more about the Browser, please read chapter ↑3, Browser.
Projects
A Project contains all data needed for a Song: up to eight Groups with their Patterns, 64
Scenes and all settings, automation, FX, Routings, Sounds and Samples. It’s like a snapshot of
the entire state of MASCHINE. Please read the Getting Started Guide for a complete overview
of the MASCHINE Project structure.
Sounds
A Sound can hold up to 4 modules which can be a Sampler, VST/AU Plug-in Instruments or
FX, internal MASCHINE FX, as well as an external Input, or a MIDI Out module. Each Sound of
the selected Group is mapped to one of the 16 pads on the MASCHINE hardware controller, so
you can play the Sounds by pressing the pads. Refer to chapter ↑4, Sound Slots for more infor-
mation on Sounds.
Basic Concepts
Names and concepts you should know
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