User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Introduction
- 2 Basic Concepts
- 3 Browser
- 4 Sound Slots
- 5 Creating Groups
- 6 Working with Patterns (Hardware)
- 6.1 Creating Patterns
- 6.1.1 Pattern Mode
- 6.1.2 Pad Mode
- 6.1.3 Pad Link
- 6.1.4 Releasing a Pad from a Pad Link Group
- 6.1.5 Recording the Pads
- 6.1.6 The Metronome
- 6.1.7 Using the Step Sequencer
- 6.1.8 Using Note Repeat
- 6.1.9 Using the Piano Roll/Keyboard
- 6.1.10 Recording Automation
- 6.1.11 Recording Automation in the Step Sequencer
- 6.1.12 Step Grid, Pattern Length Grid and Quantization
- 6.2 Editing Patterns
- 6.1 Creating Patterns
- 7 Working with Patterns (Software)
- 7.1 The Pattern Editor
- 7.2 Editing Patterns
- 7.2.1 Mouse Actions in the Pattern Editor
- 7.2.2 The Zoom Tool
- 7.2.3 Compare/Split
- 7.2.4 The Piano Roll / Keyboard
- 7.2.5 Recording and Editing Automation
- 7.2.6 Adding a Modulator
- 7.2.7 Step Grid, Pattern Length Grid and Quantization
- 7.2.8 Pad Link
- 7.2.9 Releasing a Pad from a Pad Link Group
- 7.2.10 Setting up a Pad as Master or Slave in a Pad Link Group
- 7.2.11 Rendering Audio from Patterns using Drag and Drop
- 7.2.12 Rendering MIDI from Patterns using Drag and Drop
- 8 The Effects Overview
- 9 Using FX
- 9.1 Applying Effects to a Sound
- 9.2 Applying Effects to a Group
- 9.3 Applying Effects to the Master
- 9.4 Bypassing Effects
- 9.5 Automating Effects and Sampler Parameters
- 9.6 Applying FX to an External Instrument
- 9.7 Recording FX Automation
- 9.8 Saving FX Presets
- 9.9 Creating a Send Effect
- 9.10 Creating a Multi Effect
- 10 Creating a Song using Scenes
- 11 Sampling and Sample Mapping
- 12 The Master Section
- 13 Exporting Audio
- 14 Appendix: Tips for playing Live
- Index
8 The Effects Overview
MASCHINE provides a healthy selection of more than 20 different effects (FX) that can be
quickly applied to Sounds, Groups and the Master, all as insert effects. By using MASCHINE's
powerful routing system, it is also easy to setup send effects, build complex effect chains or
apply an effect to an external source that is connected to your audio interface, such as an in-
strument, vocals or a turntable. We recommend you load a Project from the Factory Library to
get to know how effects can be used.
This chapter will describe the effects and their parameters. The following chapter will explain
how to apply the effects to modules within your project.
Available FX
Many types of effects are available and nearly all applications are represented. You will of
course find traditional effects such as Delays, Reverbs and Distortions, as well as engineering
tools such as EQs, Dynamics, and Filters. But we have also provided you with a series of
unique and unusual effects such as Reflex, Ice, and Resochord.
8.1 Dynamics
8.1.1 Compressor
This is a classic compression effect to control the dynamic information of an audio signal. You
can use the Compressor to fatten up your drums or to control signals that have a very wide dy-
namic range. In the Library Project “Pounder” it is used heavily on pretty much all Groups,
creating a very dense sound.
The Compressor on the software.
The Effects Overview
Dynamics
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