User's Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Quick Reference
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Adjusting Volume, Swing, and Tempo
 - Undo/Redo
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Navigating the Software Using the Controller
 - Using Two or More Hardware Controllers
 - Loading a Recent Project from the Controller
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the Library Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Character Tags
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
 - Audio Routing, Remote Control, and Macro Controls
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Song View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Clearing a Pattern in Song View
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Working with Patterns in Song view
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
17.5.7 Adding Samples to the Sample Map
You can add Samples directly to the Map view of the Zone page.
To see the Map view, make sure that the Sample View button is disabled next to the Zone tab at the
top of the Sample Editor. If this is not the case, click it to disable it.
► To  add  a  new  Sample,  select  one  from  the  Browser  or  from  your  operating  system  and
drag it onto the Sample Map of the Map view (the biggest part in the middle of the Zone
page). Once your mouse is hovering the Sample Map, and before you release the mouse
button:
▪ Drag your mouse horizontally to choose the root key of the new Zone.
▪ Drag your mouse vertically to adjust the key range: With your mouse in the lower half of the
Sample Map  the  Zone  will  cover  the root  key  only;  dragging  your  mouse  up  in  the  upper
half of the Sample Map will extend the Zone’s key range up to one octave above the root
key;  with  your  mouse  at  the  top  of  the  Sample  Map,  the  Zone  will  cover  the  entire  key-
board.
▪ As you release the mouse button, the Zone is created.
You can add other Samples to the Sound via this method.
The key range of several Zones can overlap, as can the velocity range.
Adding Multiple Samples at Once
You can also drag several Samples to the Sample Map at once:
1. Hold [Ctrl] ([Cmd] on macOS) or [Shift] on your computer keyboard and click the desired
Samples in the Browser or in your operating system.
2. Drag the selected Samples to the Sample Map.
→ This  will  create  multiple  adjacent  Zones.  The  width  (i.e.  key  range)  of  these  Zones  will
again  depend  on  where  they  are  dropped  in  the  Sample  Map:  The  higher  you  drop,  the
wider each Zone will be. Dragging to the top part layers all Zones across the entire key-
board.
Sampling and Sample Mapping
Mapping Samples to Zones
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