User's Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Quick Reference
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Adjusting Volume, Swing, and Tempo
 - Undo/Redo
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Navigating the Software Using the Controller
 - Using Two or More Hardware Controllers
 - Loading a Recent Project from the Controller
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the Library Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Character Tags
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
 - Audio Routing, Remote Control, and Macro Controls
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Song View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Clearing a Pattern in Song View
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Working with Patterns in Song view
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
13.2.5 Adjusting Settings in the Channel Strips
The  layout  of  Sound  and  Group  strips  is  close  to  that  of  a  classical  mixing  desk.  The  signal
travels from top to bottom: from the input routing settings at the top, it passes through the var-
ious Plug-ins loaded in the channel, then goes through the pan and level controls, and finally
arrives to the output routing settings at the bottom.
The settings available in each channel strip mirror most of the parameters found in the Chan-
nel properties displayed in the Control area of the Arrange view, allowing you to adjust them in
a more intuitive and visual way (see the list of available parameters at the end of this section).
Adjusting Settings on the Fly
The  Mixer  provides  an  interesting  feature  not  available  in  Arrange  view:  You  can  quickly
change the settings in any channel strip currently displayed without having to put the channel
under focus beforehand: Simply click the desired setting in any of the displayed channel strips
to modify it — the current selection/focus will stay untouched.
Tip: Use the Parent Channel Strip at the Far Right
In both display modes of the Mixer, the rightmost channel strip (the “output” strip of the mix-
ing desk) represents the parent channel:
▪ If the Mixer currently shows all Groups, the rightmost strip represents the Master (or Cue)
channel.
▪ If  the  Mixer  currently  shows  the  Sounds  of  the  focused  Group,  the  rightmost  strip  repre-
sents that Group.
In particular, at the Sound level this allows you to quickly check the level and adjust the set-
tings of the parent Group without having to switch the Mixer display to the Group level.
For example, if a kick drum is too loud in a drum kit, while decreasing its level you can check at the
far right how your change affects the overall Group level — and you can quickly adjust this Group
level if needed.
Controlling Your Mix
The Mixer
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