User's Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Quick Reference
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Adjusting Volume, Swing, and Tempo
 - Undo/Redo
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Navigating the Software Using the Controller
 - Using Two or More Hardware Controllers
 - Loading a Recent Project from the Controller
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the Library Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Character Tags
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
 - Audio Routing, Remote Control, and Macro Controls
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Song View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Clearing a Pattern in Song View
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Working with Patterns in Song view
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
You can customize the metronome in various ways in the Preferences panel:
▪ You  can  adjust  the  metronome’s  volume  and  time  signature  in  the  Preferences’  General
page (see section ↑3.6.1, Preferences – General Page for more details).
▪ You can select custom sounds for the metronome’s downbeats and upbeats in the Prefer-
ences’ Default page (see section ↑3.6.4, Preferences – Default Page for more details).
The time signature of the metronome can be set to differ from the time signature of your Project.
This  can  be  useful  to  record  unusual  rhythms  in  a  Pattern.  Reminder:  the  time  signature  of  your
Project is defined in the MASCHINE Header (MASCHINE in stand-alone mode) or by your host ap-
plication (MASCHINE running as a plug-in).
On the controller:
► Press SHIFT + TAP (Metro) in the Transport section to activate or  deactivate  the metro-
nome.
11.2.3 Recording with Count-in
Count-in allows you to start the metronome before the sequencer and recording begins. This is
very handy if you want to start recording a Pattern exactly on the downbeat.
When recording starts with a Count-in, the following happens:
▪ The playhead jumps to the beginning of the Loop Range.
▪ You hear the metronome alone during the count-in phase (1, 2 or 4 bars).
▪ After  the  count-in  phase,  the  recording  starts  in  Overdub  mode  (see  ↑11.2.1,  Recording
Your Patterns Live). The metronome turns off if it was off before the Count-in, otherwise it
stays on.
You can adjust the metronome’s volume, time signature, and downbeat/upbeat sounds. See section
↑11.2.2, Using the Metronome for more information.
If the  current  Loop  Range  does  not start  at  the  beginning  of  a  bar  (i.e.  on  a  downbeat),  the
count-in phase  will  start  with  a  downbeat, count  the  selected  duration  (1,  2  or  4  bars),  and
then  add  the  offset  between  the  beginning  of  the  bar  in  which  the  beginning  of  the  Loop
Range is placed and the actual beginning of the Loop Range:
Working with Patterns
Recording Patterns in Real Time
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