User's Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Quick Reference
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Adjusting Volume, Swing, and Tempo
 - Undo/Redo
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Navigating the Software Using the Controller
 - Using Two or More Hardware Controllers
 - Loading a Recent Project from the Controller
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the Library Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Character Tags
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
 - Audio Routing, Remote Control, and Macro Controls
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Song View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Clearing a Pattern in Song View
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Working with Patterns in Song view
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
▪ MASCHINE now writes both the Tempo and Loop tags to recordings made with Loop mode.
Tempo  is  attached  to  recordings  made  in  Sync  mode.  These  recordings  will  therefore  al-
ways be in sync with the project when loading them into an Audio plug-in.
Pattern Editor
▪ The  number  of  tools  available  in  the  software  for  editing  the  Patterns  has  been  reduced
due to redundant functionality. Instead of an arrow, a pencil, and an eraser, there is now
just a pencil tool which can be toggled on and off. When the pencil is off, the mouse will
behave as it did when using the arrow tool (and the mouse will look like a normal arrow in
this mode). When the pencil is on, this enables the same pencil/paint functionality as be-
fore (and the mouse will look like a pencil when in this mode). For more information, see
↑11.4.1, Editing Events with the Mouse: an Overview.
▪ There are some changes to keyboard shortcut behavior as they relate to view switching in
the pattern editor:
◦ W = toggle between Group view and Keyboard view
◦ S = toggle Sampling view on/off
◦ E = toggle Pencil/Paint on/off
Recording
▪ You can now engage count-in recording from the software while the playhead is moving via
Command + Shift + Space (macOS) or Ctrl + Shift + Space (Windows).
General Improvements
▪ There are now previews of all Groups/Kits and Sounds in the MASCHINE Factory Library. In
order for the previews to be available, you must first install the Factory Library v1.3.2 up-
date.
▪ The  "Use  latest  version  of  NI  plug-ins"  preference  has  had  its  functionality  extended  to
project  loading  (previously,  it  was  limited  to  the  loading  of  presets).  For  example,  if  you
made a  project that  used REAKTOR  5 but  you also  have REAKTOR  6 installed,  enabling
this preference will cause REAKTOR 6 to be loaded in all instances when loading up the
project. When running in Standalone mode, a dialog box will be presented showing which
plug-ins  were  updated.  This  function  will  also  happen  automatically  if  you  only  have  the
Welcome to MASCHINE
New Features in MASCHINE 2.7.7
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