User's Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Quick Reference
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Adjusting Volume, Swing, and Tempo
 - Undo/Redo
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Navigating the Software Using the Controller
 - Using Two or More Hardware Controllers
 - Loading a Recent Project from the Controller
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the Library Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Character Tags
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
 - Audio Routing, Remote Control, and Macro Controls
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Song View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Clearing a Pattern in Song View
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Working with Patterns in Song view
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
Bypassing Plug-in slots can be very useful in various situations, for example:
▪ Bypassing and re-enabling an effect during a live performance.
▪ Comparing the sound with and without an effect.
▪ Troubleshooting complex  effect  chains and  routings  (“Where does  this  strange reverb  tail
come from?”).
To bypass a Plug-in, do the following:
1. If you want to bypass a Plug-in of the Master, click the MASTER tab in the top left corner
of the Control area.
2. If you want to bypass a Plug-in of a Group, click the desired Group on the left of the Ar-
ranger, and click the GROUP tab in the top left corner of the Control area.
3. If you want to bypass a Plug-in of a Sound, click the Group of its parent Group in the Ar-
ranger,  click  the  desired  Sound  slot  on  the  left  of  the  Pattern  Editor,  and  click  the
SOUND tab in the top left corner of the Control area.
4. In the Plug-in List, click the icon left to the Plug-in name (keys for an Instrument Plug-in,
FX for an Effect Plug-in) to bypass this Plug-in.
The  Plug-in  does  not  affect  the  sound  anymore.  The  icon  is  grayed  out  to  indicate  that
this slot is now bypassed.
Use the same method to unmute the Plug-in:
► To activate the bypassed slot again, click its grayed out icon.
In most cases the first Plug-in slot contains an Instrument Plug-in (e.g., a Sampler). Be careful: by-
passing the slot will mute the whole Sound!
Working with Plug-ins
Plug-in Overview
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