User's Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Quick Reference
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Adjusting Volume, Swing, and Tempo
 - Undo/Redo
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Navigating the Software Using the Controller
 - Using Two or More Hardware Controllers
 - Loading a Recent Project from the Controller
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the Library Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Character Tags
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
 - Audio Routing, Remote Control, and Macro Controls
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Song View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Clearing a Pattern in Song View
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Working with Patterns in Song view
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
General Notes on Scales and Chords
▪ The Scale and Chord parameters are the same for all Sound slots in a particular Group, you
can have different Scale and Chord parameters for each Group. The Scale and Chord pa-
rameters of  each Group  are saved  with  the  Project.  However, when  you save  a Group  the
Scale and Chord parameters are not saved with the Group.
▪ The Scale and Chord engine processes live input from the pads of your controller only. In-
put from third-party MIDI controllers and data recorded in the Pattern Editor are not proc-
essed by the Scale and Chord engine.
KOMPLETE  KONTROL  S-SERIES  owners:  Input  from  your  KOMPLETE  KONTROL  S-SERIES  key-
board can also be processed by the Scale and Chord engine. This is described in section Using the
Perform Features.
▪ The output of the Scale and Chord engine is recorded into the Pattern Editor.
▪ The Scale and Chord parameters cannot be modulated nor automated in MASCHINE.
▪ Of course, if a Sound slot contains a KOMPLETE instrument providing control notes (e.g.,
key switches) on particular keys, these notes will not be triggered by the Scale and Chord
engine.
Available Scales
The Scale engine is controlled via two parameters:
▪ Root  Note  (C3  by  default):  Defines  both  the  root  note  of  the  scale  and  the  particular  key
triggered by pad 1. As a direct consequence, pad 1 always triggers the root note of the se-
lected scale.
The Root Note parameter replaces the Base Key parameter found in the Keyboard mode of previous
MASCHINE versions and still available in Pad Mode. Although the Root Note is edited in the same
way as the Base Key on your controller, keep in mind that both are independent of each other. Com-
pared to  the Base Key,  the Root Note  additionally  defines the  starting  note of the  selected scale.
Furthermore, like all Scale and Chord  parameters, the  Root Note  is common to all Sound  slots in
the Group, whereas the Base Key is set for each Sound slot independently.
Playing on the Controller
Performance Features
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