User Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Quick Reference
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Adjusting Volume, Swing, and Tempo
 - Undo/Redo
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Navigating the Software Using the Controller
 - Using Two or More Hardware Controllers
 - Loading a Recent Project from the Controller
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Mode Tags
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
 - Audio Routing, Remote Control, and Macro Controls
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Song View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Clearing a Pattern in Song View
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Working with Patterns in Song view
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
14 Using Effects
At each Project level (Sound, Group and Master) it is possible to add effects in form of Plug-
ins. Each Sound, each Group and the Master can have an unlimited number of insert effects
loaded in their Plug-ins slots. In each Plug-in slot you can load an Internal, Native Instruments
or External Effect Plug-in.
The processing order is always from top to bottom, both in the Plug-in List of the Control area
(in Ideas view and Song view) and in the channel strip of the Mixer (in Mix view). In the Plug-
in Strip of the Mix view the processing order is from left to right.
For Sounds, the first Plug-in slot is often hosting an Instrument Plug-in (Sampler, Drumsynth, Na-
tive Instruments or External Plug-in) — this allows the Sound to generate its own audio. If instead
you plug  an  effect  to  the  first  Plug-in  slot  of  a  Sound,  this  Sound  will  act  as a  bussing  point  for
other Sounds and Groups, and you will find this Sound in the various Dest. selectors in the Output
properties of other Sounds and Groups. See section ↑14.1, Applying Effects to a Sound, a Group or
the Master below for more information.
Most of the features used in the procedures mentioned in this chapter have been already de-
scribed in chapter ↑7, Working with Plug-ins — in MASCHINE, effects are just a certain type
of Plug-ins. Nevertheless,  we illustrate  them here  with various  effect-oriented examples. Fur-
thermore, from  time to  time we  will use  the Mix  view instead  of the  default Arrange  view —
indeed, the intuitive routing facilities of the Mixer make it particularly well suited for quickly
setting up advanced effect routings.
14.1 Applying Effects to a Sound, a Group or the Master
The procedures for applying an effect at the Sound, Group or Master level are very similar.
14.1.1 Adding an Effect
Let’s add an Effect Plug-in somewhere in the Project. We first describe the detailed procedure
in Arrange view, then we will show the equivalent procedure in Mix view.
Using Effects
Applying Effects to a Sound, a Group or the Master
MASCHINE MIKRO - Manual - 571










