User Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Quick Reference
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Adjusting Volume, Swing, and Tempo
 - Undo/Redo
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Navigating the Software Using the Controller
 - Using Two or More Hardware Controllers
 - Loading a Recent Project from the Controller
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Mode Tags
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
 - Audio Routing, Remote Control, and Macro Controls
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Song View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Clearing a Pattern in Song View
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Working with Patterns in Song view
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
Element Description
Impact Adjusts the amount of click or initial attack, measured as a
percentage. Available values range from 0.0 to 100.0% (default:
70.0%).
Width Adjusts the perceived stereo image, measured as a percentage. At
zero the sound is mono, at 100.0% the sound is a wide stereo
image, replicating the effect of recording with overhead stereo
microphones. Available values range from 0.0 to 100.0% (default:
50.0%).
STRIKE Section  
Edge Adjusts the point where the cymbal is hit, measured as a
percentage. Hitting the edge of the cymbal (100%) creates a more
chaotic sound, hitting it near the center (0.0%) creates a more
high-pitched sound. Available values range from 0.0 to 100.0%
(default: 50.0%)
Bell Adjusts the high-frequencies on a narrow band, measured as a
percentage. (default: 0.0%)
Advanced Page
Element Description
HYBRID Section  
Character Adjusts a wider range of timbers between more noisy to more
metallic ones, measured as a percentage. Available values range
from 0.0 to 100.0% (default: 20.0%).
Tail Adjusts the length of the sound tail through an envelope. Available
values range from 0.0 to 100.0% (default: 100.0%).
Modulation Page
Like with all other engines and Drumsynths, the Modulation page contains one parameter: Ve-
locity.
Using the Drumsynths
The Cymbals
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