User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Using the 4-Directional Push Encoder
- Pinning a Mode on the Controller
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Host Integration
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using a Pedal with the MASCHINE Controller
- File Management on the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
▪ Drag your mouse vertically to adjust the key range: With your mouse in the lower half of the
Sample Map the Zone will cover the root key only; dragging your mouse up in the upper
half of the Sample Map will extend the Zone’s key range up to one octave above the root
key; with your mouse at the top of the Sample Map, the Zone will cover the entire key-
board.
▪ As you release the mouse button, the Zone is created.
You can add other Samples to the Sound via this method.
The key range of several Zones can overlap, as can the velocity range.
Adding Multiple Samples at Once
You can also drag several Samples to the Sample Map at once:
1. Hold [Ctrl] ([Cmd] on macOS) or [Shift] on your computer keyboard and click the desired
Samples in the Browser or in your operating system.
2. Drag the selected Samples to the Sample Map.
→ This will create multiple adjacent Zones. The width (i.e. key range) of these Zones will
again depend on where they are dropped in the Sample Map: The higher you drop, the
wider each Zone will be. Dragging to the top part layers all Zones across the entire key-
board.
The placement of the Zones depends on the original Samples’ position in the selection list:
The first Sample selected will get the Zone with the lowest key range, the second Sample se-
lected will get the Zone just over the previous one, etc.
Adding a Sample to the Sample Map on the Controller
To add a new Sample to the Sample Map of the current Sound:
1. Press SAMPLING to enter Sampling mode and press Button 4 (ZONE) to open the ZONE
page.
2. Press Button 6 (ADD).
Your controller automatically switches to the Browser with the SAMPLE type preselected.
Button 1 and 2 are inactive so that you can only select and load Samples.
Sampling and Sample Mapping
Mapping Samples to Zones
MASCHINE - Manual - 935