User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Using the 4-Directional Push Encoder
- Pinning a Mode on the Controller
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Host Integration
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using a Pedal with the MASCHINE Controller
- File Management on the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Parameter Description
NEW BPM
(Beat mode only)
Defines the target tempo of the time-shifted audio (in BPM).
LENGTH
(Stretch Length,
Beat mode with Auto
Detection enabled
only)
If AUTO DTCT is enabled, you can define the length of the target
audio (in bars). Please note that any change to the SRC BPM value
(see above) will be automatically mirrored by this LENGTH value. Once
you have set the number of bars in the source audio, you can set here
another number of bars, thereby dividing or multiplying the tempo of
the target audio. Available values are 1/16, 1/8, 1/4, 1/2, 1, 2, 4, and
8 bars, as well as the corresponding triplet values.
SPEED
(Free mode only)
Adjusts the new tempo relative to the original tempo (in percentage).
The minimum value is 10 %.
In Beat mode, if you set a target tempo (NEW BPM) that is smaller than a tenth of the original tem-
po (SRC BPM), Button 8 (APPLY) will be grayed out and disabled. Set a higher target tempo to ena-
ble the button again!
► Once you have set the parameters to the desired values, press Button 8 (APPLY) to apply
the pitch shifting and/or time stretching to the selected region in the Sample. If you don’t
want to use the Stretch function, press Button 7 (SETTINGS) again to switch back to the
audio function selection.
17.4 Slicing a Sample
Slicing allows you to chop up loops to extract single Sounds (the drum sounds of a drum loop
for example), but it's also good for preparing a loop to be played back at another tempo without
changing its pitch or timing. The resulting Slices can then be exported to different notes of the
same Sound or to different Sounds of the same Group.
The Slice page of the Sample Editor in the software and its equivalent the SLICE page of the
Sampling mode on your controller allow you to slice your Samples in various ways.
The typical workflow for slicing your Samples is as follows:
Sampling and Sample Mapping
Slicing a Sample
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