User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Using the 4-Directional Push Encoder
- Pinning a Mode on the Controller
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Host Integration
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using a Pedal with the MASCHINE Controller
- File Management on the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
(1) Waveform display
Shows the waveform of the Sample for the focused Zone. The waveform display provides fol-
lowing tools:
▪ Drag any Sample onto the waveform to replace the current Sample for the focused Zone. If
there is no Sample loaded yet, this automatically loads a Sampler Plug-in in the Sound and
creates a Zone over the entire key and velocity ranges for the dragged Sample.
▪ Use the scroll wheel of your mouse to zoom in/out. You can also use the zooming scroll bar
(4).
▪ Play range: The S and E markers indicate the start and end points of the play range, re-
spectively. Drag them with the mouse to modify the portion of the Sample that will be
played back. This can also be done using the controls in the PLAY RANGE section (5).
▪ Loop range: If a loop has been defined in the Sample, it is also indicated on the waveform.
You can then adjust the loop by dragging its borders, and move the entire loop by dragging
its title bar. Loops can be created and adjusted in the Zone page — see section ↑17.5.4,
Selecting and Editing Zones in the Map View. Note that the loop will always stay within the
play range. Therefore, when moving the Sample’s start and end points closer to each other,
keep in mind that it might also shrink the loop!
▪ Playhead indicator: When the Sample is played back (e.g., by pressing the pad or by click-
ing the little play icon in the information bar (2)), a playhead indicator (white vertical line)
shows you the current play position within the waveform.
▪ Selection range: Click and drag your mouse to create a selection range. The selection range
defines the portion to which the audio processing functions of the Audio Toolbar (7) will be
applied. Adjust the current selection range by dragging its borders or move it by dragging
its top part. Double-click anywhere in the waveform to set the selection range to the play
range (i.e. to select everything between the S and E markers). You can also select particu-
lar ranges via the context menu (see below) and via the controls in the SELECTION RANGE
section (6).
▪ Context menu: Right-click (macOS: [Ctrl]-click) anywhere in the waveform to open a context
menu with the following commands:
Sampling and Sample Mapping
Editing a Sample
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