User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Using the 4-Directional Push Encoder
- Pinning a Mode on the Controller
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Host Integration
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using a Pedal with the MASCHINE Controller
- File Management on the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
The name and length of the displayed Sample are indicated above the waveform. When the
Sample is played back (e.g., by pressing the fully lit pad), a playhead indicator (vertical line)
shows you the current play position within the waveform.
► Turn Knob 5 to zoom in on the waveform of the Sample and Knob 6 to scroll through it.
Using the Audio Pool
All the recordings (takes) you have made since you opened the current Project are stored in the
Audio Pool and displayed as mini waveforms on the left display. The following actions are
available:
▪ To navigate your various recordings, press Button 7 (PREV) and Button 8 (NEXT).
▪ If you are using the Sampler plug-in:
◦ The selected recording is automatically loaded in the Plug-in and ready to be played.
◦ You can further edit the selected recording via the other pages of the Sampling mode.
When selected, a recording is also automatically mapped to a new Zone covering the
entire key and velocity ranges in the ZONE page. Any existing Zones will be replaced.
◦ You can press the fully lit pad (the focused Sound slot) to listen to the displayed re-
cording on the Cue bus (see section ↑13.2.6, Using the Cue Bus for more informa-
tion).
▪ If you are using the Audio plug-in:
◦ The last take will automatically play back.
◦ You can set the Playback mode, the Engine mode and Source Tempo and Length.
▪ Press Button 6 (DELETE) to delete the selected take.
All recordings (takes) in the Audio Pool are saved with the Project. When you close the current
Project, all of your takes are saved as audio files and available for later use unless you explicitly
delete them (via the MASCHINE software or in your operating system).
Sampling and Sample Mapping
Recording Audio
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