User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Using the 4-Directional Push Encoder
- Pinning a Mode on the Controller
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Host Integration
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using a Pedal with the MASCHINE Controller
- File Management on the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
All the takes you have made since you opened the current Project are stored in the Audio Pool
and displayed as mini waveforms under the waveform display. The following actions are availa-
ble:
▪ Click any take to display the recording, you can then further edit this recording via the oth-
er pages of the Sample Editor. When selected, a recording is also automatically mapped to
a new Zone covering the entire key and velocity ranges in the Zone page. Any existing
Zones will be replaced.
▪ Click and hold the little play icon in the bottom right corner to listen to the Sample on the
Cue bus without loading it in the waveform nor in the Zone page.
▪ Click the little cross at the top right corner of a mini waveform to delete this particular re-
cording.
▪ Drag any mini waveform to another Sound slot to load it in that Sound.
Right-click (macOS: [Ctrl]-click) any mini waveform in the Audio Pool to open a context menu
with the following commands:
Command
Description
Delete Deletes the displayed take from the Audio Pool. This has the same
effect as clicking the little cross at the top right corner of the
selected mini waveform in the Audio Pool.
Remove unused
recordings
Deletes from the Audio Pool all takes that are not currently mapped
to any Zone in the Zone page.
Map recordings to
zones
Automatically maps all recordings of the Audio Pool to Zones in the
Zone page. The created Zones are put on adjacent keys and cover the
entire velocity range. Any existing Zones will be replaced.
All recordings (takes) in the Audio Pool are saved with the Project. When you close the current
Project, all of your takes are saved as audio files and available for later use in the Audio Pool, un-
less you explicitly delete them (via the MASCHINE software or in your operating system).
Checking Your Takes on the Controller
You can visualize the last recordings you have made in the current Sound on the right display
of your controller:
Sampling and Sample Mapping
Recording Audio
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