User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Using the 4-Directional Push Encoder
- Pinning a Mode on the Controller
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Host Integration
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using a Pedal with the MASCHINE Controller
- File Management on the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
◦ When Sync is selected recording starts in sync with the sequencer after you click
Start. Recording will begin at the start of the next bar. The LENGTH control on the
right allows you to choose a length for the recording: either 1, 2, 4, 8, or 16 bars, or
choose Free if you do not want to set a duration limit to the recording. At any time you
can click Stop to end recording, and the recording will stop at the next bar.
▪ Loop: Select Loop to record audio that you intend to play back in-sync with your Project
using the Audio plug-in. It records audio in the same way as Sync however, when Loop
mode is selected, an additional parameter appears called Target. In Loop mode the record-
ing is loaded into an Audio plug-in so that you can immediately hear the results. The Tar-
get parameter dictates how MASCHINE loads new recordings into the Audio plug-in:
◦ Take: Select this to record each new Take into the focused Sound slot. After a Take is
recorded it will become visible in the Audio Pool and is automatically selected for
playback. You can review all the Takes you’ve captured in the Audio Pool, and you can
also select any of these Takes to make it the one that actively plays back in the Audio
plug-in.
◦ Sound: Select this Target to enable a layered workflow similar to that achieved with
guitar loop pedals. When using this mode, each recording that you make will be load-
ed into an empty Sound Slot in the current Group and Pattern and will begin playing
back. Therefore, each recording that you make will play back layered on top of all the
previous recordings made in that particular Group and Pattern. By layering each new
Take onto a new Sound you can quickly build a whole pattern. You can continue this
process until all empty Sound slots in the Group are used up, then after that, each
additional recording will simply be recorded as a new Take into the last Sound of the
Group that contains an Audio plug-in (and the previous Takes will still be preserved if
you want to switch back to them).
◦ Pattern: Select this Target to record in a similar way to the Sound Target described
above, except that each new recording will also be assigned to a new Pattern on its
own. This mode can be useful when you want to record different variations of a part
and then review the variations easily by playing each Pattern. For example, the first
recording made will be placed into an Audio plug-in in the first available Sound Slot
in the Group, and then a new Pattern will be created where only this new recording is
playing back. Making another recording will result in the recording being loaded into
another unused Sound Slot, and another new Pattern will be made where only this
Sampling and Sample Mapping
Recording Audio
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