User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Using the 4-Directional Push Encoder
- Pinning a Mode on the Controller
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Host Integration
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using a Pedal with the MASCHINE Controller
- File Management on the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
◦ Horizontally, the displayed time interval is variable: Turn Knob 5 and 6 to zoom and
scroll in the right display to your liking, respectively. You can also enable FOLLOW
and let the right display follow the playhead as it travels through your arrangement,
see section ↑16.1.2, Following the Playback Position in Your Project for more infor-
mation.
◦ At the top of the right display you see the Section names (7) with the timeline (8) un-
derneath. The name of the selected Section is underlined. As in the left display, you
can see the vertical playhead indicator (6) and the Loop Range (10) across the entire
display.
◦ As in the software’s Arranger, each Pattern (9) shows the name and color of the Pat-
tern it is referencing. The selected Pattern (i.e. the Pattern in the selected Section for
the focused Group) is highlighted. By pressing Button 2 (PATTERN) you can switch to
Pattern Arrange mode and control the content of the referenced Pattern, see section
↑11.1.1, Pattern Editor Overview.
To know how to modify the name and color of your Patterns, please refer to section ↑11.7.6, Nam-
ing Patterns and ↑11.7.7, Changing the Pattern’s Color, respectively.
Furthermore, the pads on your controller represent the Sections of the current Section bank:
▪ The fully lit pad indicates the selected Section slot.
▪ Dim lit pads indicate Section slots containing a referenced Scene.
▪ Unlit pads represent empty Section slots.
In addition, the Section Arrange mode provides useful Section management commands. These
are described in the following sections.
Section Mode
Although sharing many features with the Section Arrange mode described above, the Section
mode focuses on Section selection and manipulation rather than on their arrangement.
► To enter Section mode on your controller, press and hold SCENE (you can pin it by press-
ing Button 1 at the same time).
Working with the Arranger
Using Song View
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