User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Using the 4-Directional Push Encoder
- Pinning a Mode on the Controller
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Host Integration
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using a Pedal with the MASCHINE Controller
- File Management on the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Once you have set a custom color for a Scene as described above, the Scene will retain its color
when you move it in the Song view, and the color will be stored with the Scene when you save your
Project. Note that you can select the same color as the one used by default: In this case the color
(even unchanged) will be considered as a custom color and will follow the Scene as you move it.
16.3 Using Song View
In MASCHINE, a song is made of a variable number of Scenes, which represent the different
parts of the song, for example, intro, verse, chorus, break, another verse. By assigning your
Scenes to Sections to the Timeline in the Song view you can start to organize your track.
The Song view is where you can sequence Scenes to create your final arrangement. This proc-
ess involves creating a Section on the Timeline and assigning a Scene to it. Any Scene that
exists in the Ideas view can be assigned to a Section in the Song view. You can change the
length of the Section (determining the playback length of the Scene) or re-order the Sections
as you see fit. You can also re-use the same Scene in multiple Sections in the timeline, or you
can choose to assign no Scene to the Section at all.
One powerful aspect of the relationship between the Ideas view and Song view is that the con-
tent in these two areas are actually one-in-the-same. This means that if you make a change to
a Scene it will affect all other instances of that Scene automatically. If you place a Scene in
three different Sections of the Timeline and then proceed to change the Patterns assigned to
that Scene, the other two instances of that Scene also play the newly-assigned Patterns. It’s
therefore very easy to make changes to individual Patterns and Scenes after the arrangement
has been made and immediately hear the results in the context of the arrangement, and those
changes can be made in either Ideas or Song view.
16.3.1 Section Management Overview
In the software, all Sections can be managed from the Song view.
To open the Section Manager:
Working with the Arranger
Using Song View
MASCHINE - Manual - 828