User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Using the 4-Directional Push Encoder
- Pinning a Mode on the Controller
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Host Integration
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using a Pedal with the MASCHINE Controller
- File Management on the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
What Is a Side-Chain Input?
If we consider an effect unit that processes the signal incoming at its main input, side-chaining
means using a secondary signal (the “side-chain signal”) fed to a secondary input of the unit
(the “side-chain input”) to control the behavior of the processing. Usually the amplitude of the
side-chain signal will determine how much the main signal will be processed by the unit.
In music production the side-chain signal is most of the time another audio track of the
project. A common example is the use of the kick drum track as side-chain for the compres-
sion of the bass track: on each kick the compressor will compress the bass more, resulting in a
typical pumping effect between kick and bass that can be heard in various styles of dance mu-
sic.
The Side-Chain Parameter Page
The following Internal, Native Instruments, and External Plug-ins support side-chaining:
▪ Internal Plug-ins: Compressor, Maximizer, Limiter, Gate, Filter.
▪ AU plug-ins (Native Instruments and External): Any AU plug-in with side-chain input.
▪ VST plug-ins (Native Instruments and External): Any VST plug-in with multiple inputs.
When you load any of these Plug-ins in a Sound or a Group, a Side-Chain Input Parameter
page appears at the end of the page list.
Side-chaining is not possible at the Master level (i.e. if the Plug-in is loaded in a Plug-in slot of the
Master).
The Side-Chain Input page of the Compressor Plug-in in the Control area.
Using Effects
Applying Effects to a Sound, a Group or the Master
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