User's Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Quick Reference
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Using the 4-Directional Push Encoder
 - Pinning a Mode on the Controller
 - Adjusting Volume, Swing, and Tempo
 - Undo/Redo
 - List Overlay for Selectors
 - Zoom and Scroll Overlays
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Navigating the Software Using the Controller
 - Using Two or More Hardware Controllers
 - Touch Auto-Write Option
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Host Integration
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 - Using a Pedal with the MASCHINE Controller
 - File Management on the MASCHINE Controller
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the Library Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Character Tags
 - List and Tag Overlays in the Browser
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
- Pattern Basics
 - Recording Patterns in Real Time
 - Recording Patterns with the Step Sequencer
 - Editing Events
 - Recording and Editing Modulation
 - Creating MIDI Tracks from Scratch in MASCHINE
 - Managing Patterns
 - Importing/Exporting Audio and MIDI to/from Patterns
 
 - Audio Routing, Remote Control, and Macro Controls
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Song View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Clearing a Pattern in Song View
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Working with Patterns in Song view
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
Recording a Sequence
1. Set the focus on the Sound you want to record by pushing the 4-D encoder up or down or
by holding SELECT  and pressing  the pad of  the desired  Sound (see section  ↑3.3.7, Fo-
cusing on a Group or a Sound).
2. Press PLAY.
You will see the playback position in the form of a light chasing through the pads, starting
from pad 1, going up all four rows from left to right and ending at pad 16. At any time
you can enable/disable PLAY as you see fit (e.g., to check how your actions affect the Pat-
tern).
3. Press an unlit pad to create an event on that step.
The pad  lights up  to  indicate that  there is  an  event on  that step.  The  new event  is one
step  long.  The  next  time  the  playback  position  reaches  that  step  the  new  event  will  be
played.
4. Press a lit pad to remove that step.
⇨ The pad turns off and the event on that step is deleted.
5. When you are done with the sequence of that Sound, repeat the previous steps to create
sequences for all desired Sounds.
This way it’s easy to quickly put some drums together.
In Step mode events are created with following settings:
▪ The event pitch is set to the Sound’s base key. To understand how to change the base key
of your Sounds, see section Adjusting the Base Key.
▪ The event  velocity is  defined by  how  hard  you  hit the  pads, unless  you have  enabled  the
Fixed Velocity option (see below).
▪ The event length is set to one step (hence, it depends on the current Step Grid settings).
▪ Obviously, the event position is defined by the pad you hit.
Checking Your Sequence (Right Display)
The right display of your controller provides more information on the sequence:
Working with Patterns
Recording Patterns with the Step Sequencer
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