User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Using the 4-Directional Push Encoder
- Pinning a Mode on the Controller
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Host Integration
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using a Pedal with the MASCHINE Controller
- File Management on the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Element Description
HARMONICS Section
KTr. Mode (Key
Tracking Mode)
Selects from two key tracking modes: Harmonic (default) and
Dissonant.
In Harmonic mode all oscillators track the Tune parameter (on the
Main page, see above) and your keyboard evenly. Therefore, the
drum stays in tune with itself as the Tune parameter is adjusted,
and can be played chromatically across a keyboard or the pads.
In Dissonant mode the oscillators track the Tune parameter you’re
your keyboard) unevenly. Therefore, the drum produces dissonant,
detuned harmonics when the Tune parameter is adjusted or when
you play different notes on a keyboard or the pads.
Freq A Adjusts the pitch of oscillator A within the feedback oscillator bank,
measured as a percentage. Available values range from 0.0 to
100.0 % (default: 50.0 %).
Freq B Adjusts the pitch of oscillator B within the feedback oscillator bank,
measured as a percentage. Available values range from 0.0 to
100.0 % (default: 50.0 %). Note that this parameter has no effect
when FM and AM are set to zero (see below).
Freq C Adjusts the pitch of oscillator C within the feedback oscillator bank,
measured as a percentage. Available values range from 0.0 to
100.0 % (default: 29.1 %). Note that this parameter has no effect
when FM and AM are set to zero (see below).
FM Adjusts the amount of frequency modulation within the feedback
oscillator bank, measured as a percentage. Frequency modulation
tends to add bell-like, ringing overtones. Available values range
from 0.0 to 100.0 % (default: 34.4 %).
AM Adjusts the amount of amplitude modulation within the feedback
oscillator bank, measured as a percentage. Amplitude modulation
tends to add brash, bright overtones. Available values range from
0.0 to 100.0 % (default: 18.6 %).
Using the Drumsynths
The Percussions
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