User's Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Quick Reference
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Using the 4-Directional Push Encoder
 - Pinning a Mode on the Controller
 - Adjusting Volume, Swing, and Tempo
 - Undo/Redo
 - List Overlay for Selectors
 - Zoom and Scroll Overlays
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Navigating the Software Using the Controller
 - Using Two or More Hardware Controllers
 - Touch Auto-Write Option
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Host Integration
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 - Using a Pedal with the MASCHINE Controller
 - File Management on the MASCHINE Controller
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the Library Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Character Tags
 - List and Tag Overlays in the Browser
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
- Pattern Basics
 - Recording Patterns in Real Time
 - Recording Patterns with the Step Sequencer
 - Editing Events
 - Recording and Editing Modulation
 - Creating MIDI Tracks from Scratch in MASCHINE
 - Managing Patterns
 - Importing/Exporting Audio and MIDI to/from Patterns
 
 - Audio Routing, Remote Control, and Macro Controls
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Song View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Clearing a Pattern in Song View
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Working with Patterns in Song view
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
9.1.3 Shared Parameters
Within each Drumsynth, some parameters are  shared between several engines (e.g., the  Tune
parameter). Shared parameters have the advantage of keeping their position when you switch to
another  engine  in  the  Drumsynth.  This  allows  you  to  compare  the  sound  of  various  engines
more easily.
The ranges of some shared parameters are different across engines. For example this is the case of
the  Tune  parameter:  When  switching  to  another  engine,  the  tuning  might  not  stay  the  same  al-
though the knob position is kept.
Determining which parameters are shared among engines is straightforward: If you find a pa-
rameter in more than one engine, it is shared between these engines.
If you switch to another Drumsynth (e.g., if you replace the Kick sitting in a Plug-in slot with a Hi-
hat) parameter positions will not be kept!
9.1.4 Various Velocity Responses
Each engine of each  Drumsynth has a different  response  to the velocity of  the notes you are
playing. Globally, engines can be grouped into two general categories:
▪ Acoustic sounding engines are heavily velocity-dependant: the velocity affects many charac-
teristics of the generated sound, which allows you to play these drums very expressively.
▪ Electronic  sounding  engines  are  generally  less  velocity-dependent.  Most  of  them  only  use
velocity to modulate the output volume of the sound.
The overall velocity sensitivity for both acoustic and electronic types of engines can be adjust-
ed on the Modulation page via the Velocity control.
9.1.5 Pitch Range, Tuning, and MIDI Notes
All  Drumsynths  can  be  played  chromatically:  the  pitch  of  the  sound  will  be  affected  by  the
notes that you play on your MIDI keyboard (or on your pads in Keyboard mode).
Using the Drumsynths
Drumsynths – General Handling
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