User's Manual

Table Of Contents
If the selected Plug-in slot was not empty, the previous Plug-in will be replaced with the new Plug-
in.
Instead of using the Plug-in Browser, you can also use the common Browser to load a particular pre-
set for a Plug-in (see section 4.2, Searching and Loading Files from the Library).
Inserting a Plug-in
To insert a Plug-in directly after the selected Plug-in slot, do the following:
1. Press SHIFT + Button 3 (INSERT).
This automatically opens the Browser on your controller and locks the File Type to EF-
FECT (Button 1 and 2, normally used in the Browser to select the desired File Type, are
here disabled).
2. Choose and load the desired Plug-in preset via the usual workflow in the Browser (see sec-
tion 3.3.7, Focusing on a Group or a Sound).
When you finally press the 4-D encoder or Button 8 (LOAD), your controller automatically
switches back to Control mode and the new Plug-in is loaded in the next Plug-in slot. All
following Plug-ins are shifted one slot downwards to make room for the new Plug-in.
Removing a Plug-in
To remove a Plug-in from its slot, do the following:
Press SHIFT + Button 8 (REMOVE).
The Plug-in is unloaded from the slot. All following Plug-ins are shifted one slot upwards
to fill the gap.
Alternatively, you can press SHIFT + BROWSE, turn the 4-D encoder (or Knob 8) to select (none) at
the top of the list in the right display, and press the 4-D encoder or Button 8 (LOAD).
Replacing a Plug-in
To replace a Plug-in, simply select its slot and load a new Plug-in as described above.
Working with Plug-ins
Plug-in Overview
MASCHINE - Manual - 343