User's Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Quick Reference
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Using the 4-Directional Push Encoder
 - Pinning a Mode on the Controller
 - Adjusting Volume, Swing, and Tempo
 - Undo/Redo
 - List Overlay for Selectors
 - Zoom and Scroll Overlays
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Navigating the Software Using the Controller
 - Using Two or More Hardware Controllers
 - Touch Auto-Write Option
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Host Integration
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 - Using a Pedal with the MASCHINE Controller
 - File Management on the MASCHINE Controller
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the Library Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Character Tags
 - List and Tag Overlays in the Browser
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
- Pattern Basics
 - Recording Patterns in Real Time
 - Recording Patterns with the Step Sequencer
 - Editing Events
 - Recording and Editing Modulation
 - Creating MIDI Tracks from Scratch in MASCHINE
 - Managing Patterns
 - Importing/Exporting Audio and MIDI to/from Patterns
 
 - Audio Routing, Remote Control, and Macro Controls
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Song View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Clearing a Pattern in Song View
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Working with Patterns in Song view
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
If the selected Plug-in slot was not empty, the previous Plug-in will be replaced with the new Plug-
in.
Instead of using the Plug-in Browser, you can also use the common Browser to load a particular pre-
set for a Plug-in (see section ↑4.2, Searching and Loading Files from the Library).
Inserting a Plug-in
To insert a Plug-in directly after the selected Plug-in slot, do the following:
1. Press SHIFT + Button 3 (INSERT).
This  automatically  opens  the  Browser  on  your  controller  and  locks  the  File  Type  to  EF-
FECT (Button 1 and 2, normally used in the Browser to select the desired File Type, are
here disabled).
2. Choose and load the desired Plug-in preset via the usual workflow in the Browser (see sec-
tion ↑3.3.7, Focusing on a Group or a Sound).
→ When you finally press the 4-D encoder or Button 8 (LOAD), your controller automatically
switches back to Control mode and the new Plug-in is loaded in the next Plug-in slot. All
following Plug-ins are shifted one slot downwards to make room for the new Plug-in.
Removing a Plug-in
To remove a Plug-in from its slot, do the following:
► Press SHIFT + Button 8 (REMOVE).
→ The Plug-in is unloaded from the slot. All following Plug-ins are shifted one slot upwards
to fill the gap.
Alternatively, you can press SHIFT + BROWSE, turn the 4-D encoder (or Knob 8) to select (none) at
the top of the list in the right display, and press the 4-D encoder or Button 8 (LOAD).
Replacing a Plug-in
► To replace a Plug-in, simply select its slot and load a new Plug-in as described above.
Working with Plug-ins
Plug-in Overview
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