User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Using the 4-Directional Push Encoder
- Pinning a Mode on the Controller
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Host Integration
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using a Pedal with the MASCHINE Controller
- File Management on the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
To shift the scale in octaves use Button 5 (octave down) or Button 6 (octave up). You can also
shift the scale in semitones: use Button 7 (semitone down) and Button 8 (semitone up).
Try to experiment with all kinds of Samples in the Keyboard mode; some rather boring sounding
Samples can be really interesting if you play them very low or very high!
If you prefer to play your melodies with a MIDI keyboard, you can connect one to the MIDI IN
socket on the back of your controller. You can also use any USB-MIDI keyboard selected in the
MIDI page of the Preferences panel (see ↑3.7.3, Preferences – MIDI Page). By default the con-
nected MIDI input device will always play the selected Sound without the need to enter Key-
board mode.
The rear side of the MASCHINE MK3 hardware with the MIDI IN and OUT sockets.
Additional Pad Input Modes Chords and Step
You can access additional input modes by pressing the CHORDS and STEP buttons located
above the pads. For more information on Chords mode see ↑6.4.2, Selecting a Scale and Cre-
ating Chords. For more information on Step mode see ↑11.3, Recording Patterns with the Step
Sequencer.
6.1.3 Adjusting the Base Key
In Pad mode, the base key defines the key (or pitch) at which the selected Sound will be
played when its pad is pressed. In Keyboard mode, it defines the key played by pad 1 on your
controller; pads 2–16 will then play keys from [base key + 1 semitone] up to [base key + 15
semitones].
Playing on the Controller
Adjusting the Pads
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