User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Using the 4-Directional Push Encoder
- Pinning a Mode on the Controller
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Host Integration
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using a Pedal with the MASCHINE Controller
- File Management on the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
To select adjacent files in the list, do the following:
► Hold [Shift] on your computer keyboard and click two files in the Result list to select
these files and all files in-between.
To select distant files in the list, do the following:
► Hold [Ctrl] ([Cmd] on macOS) and click all the files you want to select.
Loading Files via Double-Click
Double-clicking one of the matches will load the respective file. Depending on what file type
you have selected, the file will be loaded to different locations within MASCHINE:
▪ If it is a Project it will load all associated files replacing all files currently in memory. If
your current Project contains unsaved changes a dialog will appear asking you if you want
to save them. This is to prevent you from losing changes by accidentally loading a new
Project without saving the old one.
▪ If it is a Group, it will be loaded into the Group currently in focus.
▪ If it is a Sound, it will be loaded into the Sound slot currently in focus.
▪ If it is an Instrument preset, it will be loaded into the first Plug-in slot of the Sound slot
currently in focus.
▪ If it is an Effect preset, it will be loaded into the selected Plug-in slot.
▪ If it is a Sample, it will be loaded into the Sound slot currently in focus. The Sampler Plug-
in will be automatically loaded in the first Plug-in slot in order to play the Sample. The
Sample will spread over the entire velocity and note range.
The file loaded will replace the object previously at that position or in this slot, if any! If needed,
you can undo/redo your action via the shortcuts [Ctrl] + [Z]/[Y] (Windows) or [Cmd] + [Z]/[Y] (ma-
cOS).
Loading Files via Drag and Drop
Except for Projects, you can also load files from the Result list into the desired location via
drag and drop. This notably has the following benefits:
▪ You can load the file into a Group or a Sound slot that is not currently focused, or into a
Plug-in slot that is not selected.
Browser
Searching and Loading Files from the Library
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