User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Using the 4-Directional Push Encoder
- Pinning a Mode on the Controller
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- List Overlay for Selectors
- Zoom and Scroll Overlays
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Touch Auto-Write Option
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Host Integration
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Using a Pedal with the MASCHINE Controller
- File Management on the MASCHINE Controller
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- List and Tag Overlays in the Browser
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Pattern Basics
- Recording Patterns in Real Time
- Recording Patterns with the Step Sequencer
- Editing Events
- Recording and Editing Modulation
- Creating MIDI Tracks from Scratch in MASCHINE
- Managing Patterns
- Importing/Exporting Audio and MIDI to/from Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
9.2.8 Kick – Maple .............................................................................................................. 411
9.2.9 Kick – Push ............................................................................................................... 412
9.3 The Snares .................................................................................................................................. 414
9.3.1 Snare – Volt ............................................................................................................... 416
9.3.2 Snare – Bit ................................................................................................................ 418
9.3.3 Snare – Pow .............................................................................................................. 420
9.3.4 Snare – Sharp ........................................................................................................... 421
9.3.5 Snare – Airy ............................................................................................................... 423
9.3.6 Snare – Vintage ......................................................................................................... 425
9.3.7 Snare – Chrome ......................................................................................................... 427
9.3.8 Snare – Iron ............................................................................................................... 429
9.3.9 Snare – Clap ............................................................................................................. 431
9.3.10 Snare – Breaker ......................................................................................................... 433
9.4 The Hi-hats ................................................................................................................................. 435
9.4.1 Hi-hat – Silver ........................................................................................................... 436
9.4.2 Hi-hat – Circuit ......................................................................................................... 438
9.4.3 Hi-hat – Memory ........................................................................................................ 440
9.4.4 Hi-hat – Hybrid .......................................................................................................... 442
9.4.5 Creating a Pattern with Closed and Open Hi-hats ..................................................... 444
9.5 The Toms .................................................................................................................................... 445
9.5.1 Tom – Tronic .............................................................................................................. 447
9.5.2 Tom – Fractal ............................................................................................................ 449
9.5.3 Tom – Floor ................................................................................................................ 453
9.5.4 Tom – High ................................................................................................................ 455
9.6 The Percussions .......................................................................................................................... 456
9.6.1 Percussion – Fractal .................................................................................................. 458
Table of Contents
MASCHINE - Manual - 13