User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to the TRAKTOR KONTROL F1!
- TRAKTOR KONTROL F1 Overview
- Tutorials and Workflows
- TRAKTOR KONTROL F1 Reference
- Introduction
- Performance Mode
- Browse Mode
- Capture Mode
- Selecting the Capture Source Deck
- Activating Capture Mode
- Setting the Capture Size
- The SYNC (MASTER) Button in Capture Mode
- Activating a Loop on the Capture Source Deck
- Loop Move and Beat Jump on Capture Source Deck
- Capturing a Sample into a Cell
- Auto-capturing a Sample
- Quick-Capturing Into a Cell
- Quick Auto-Capture
- Delete Mode
- Color Mode
- Type Mode
- Pitch Mode
- Size Mode
- Speed Mode
- Edit Mode
- MIDI Mode
- Sample Slot Parameters
- F1 Preferences
- Index
It's a good idea to stick to a single color-coding scheme for the Samples in your Remix
Sets. The choice of colors is, of course, entirely up to you. Some users prefer to use colors
to indicate basic parts to a track: Bass might be red, drums might be yellow, leads may be
blue, and one-shots and crescendos green. Or, you might want to use cooler colors (blues
and greens) for lower sounds and warmer colors for higher-pitched sounds. If you develop
and stick to a system that makes sense to you, your performance flow will certainly benefit!
As soon as a Sample stops playing, the pad illumination will change to its dim level, showing
you that the Sample Cell is occupied, but not playing.
You can adjust the brightness of both the bright and dim states in the TRAKTOR Preferen-
ces via the File menu in the software. Click on the TRAKTOR KONTROL F1 tab, located
towards the bottom of the Preferences window in TRAKTOR. Under LEDs, the two sliders
let you adjust the On State Brightness and the Dim State Percentage.
Except for Samples set to One-shot mode (see section below), there are therefore three pad il-
lumination states for Sample Cells containing Samples (empty Sample Cells are not lit):
• Pad is dimmed: Sample Slot is occupied by a Sample, but not playing that Sample.
• Pad is pulsing: Sample is about to start playing at a time determined by the Quantize Val-
ue (see also ↑4.2.4, QUANT (EDIT) Button).
• Pad is bright: Sample is currently playing.
Special Case: One-shot Samples
As described above, the pads have three different illumination states for all types of Samples
except for Samples in One-shot mode. Samples in One-shot mode are special so that you can
trigger a One-shot and scratch it — most scratching routines will cause playback to go before
the start of the Sample or play past its end, but you will expect the Sample to still be there
when you wind your records back to the original location of the Sample in the Deck's internal
timeline. So in addition to the three pad illumination states listed above, Samples in One-shot
mode also have three additional illumination states:
• Pad is white: The Sample has already played.
• Pad is dim white: Playback is located after the Sample. Rewinding the Deck to the position
of the Sample in the Deck's internal timeline will cause it to play again.
• Pad is pulsing white: Playback is located before the Sample. Playing the Deck will cause
the Sample to play again once its position is reached.
TRAKTOR KONTROL F1 Reference
Performance Mode
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