User Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - 1 Introduction
 - 2 Quick Start
 - 3 Using the Instruments
 - 4 Instrument Key Mappings
 - 5 Credits
 
▪ Slice 
Freezer (C#0 to E0): Freezes the current slice and repeats it at a specified rate.
The four intensity levels designate the rate of playback. A quick and easy way to add
rolls or glitch effects.
▪ Slice Dropper (F0 to G#0): Skips beats to create odd patterns. The number of beats
skipped is controlled by the intensity level of the button or key-switch.
▪ Reverse Play (B0): Reverses the playback order of the slices, without reversing the au-
dio. Can be used to add interesting variation to the rhythmic loop.
The loop modifiers are designed for real-time use and are always synced to the host tem-
po.
The Loop Modifiers will work best if the input starts and releases of the input keys are both
quantized.
Using the drop slice modifiers can very quickly alter the feel of the beat. This modifier works
bets 
if you retrigger the loop using C1 after hitting the modifier. This will quickly return the
beat to its original playback
Trigger C1 to use the modifiers, then add additional beats and impacts with the key-mapped
slices starting on D1.
3.6 Single Percussion Instruments
3.6.1 Mapping
Many 
of the percussive hits sampled for this library have multiple variations on each veloc-
ity to avoid  what  is called  the "machine  gun" effect  of repeating  the same sample again
and again. To  take advantage  of this feature, each  hit with  multiple variations (or round
robins)  will be  mapped  to  two  sequential  keys.  This  makes  it  easier  to play  rolls  or fast
rhythmical patterns on your MIDI keyboard.
If  you  look at  the  virtual  keyboard  provided  by  KONTAKT's  interface,  the  hits  are  color-
coded alternately blue and yellow to help you see where each hit is mapped. If a hit has
no  variations,  the  key  is  colored  green.  Usually,  these  types  of  hits  are  mapped  above
those that do have variations.
Using the Instruments
Single Percussion Instruments
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