User Manual

Slice
Freezer (C#0 to E0): Freezes the current slice and repeats it at a specified rate.
The four intensity levels designate the rate of playback. A quick and easy way to add
rolls or glitch effects.
Slice Dropper (F0 to G#0): Skips beats to create odd patterns. The number of beats
skipped is controlled by the intensity level of the button or key-switch.
Reverse Play (B0): Reverses the playback order of the slices, without reversing the au-
dio. Can be used to add interesting variation to the rhythmic loop.
The loop modifiers are designed for real-time use and are always synced to the host tem-
po.
The Loop Modifiers will work best if the input starts and releases of the input keys are both
quantized.
Using the drop slice modifiers can very quickly alter the feel of the beat. This modifier works
bets
if you retrigger the loop using C1 after hitting the modifier. This will quickly return the
beat to its original playback
Trigger C1 to use the modifiers, then add additional beats and impacts with the key-mapped
slices starting on D1.
3.6 Single Percussion Instruments
3.6.1 Mapping
Many
of the percussive hits sampled for this library have multiple variations on each veloc-
ity to avoid what is called the "machine gun" effect of repeating the same sample again
and again. To take advantage of this feature, each hit with multiple variations (or round
robins) will be mapped to two sequential keys. This makes it easier to play rolls or fast
rhythmical patterns on your MIDI keyboard.
If you look at the virtual keyboard provided by KONTAKT's interface, the hits are color-
coded alternately blue and yellow to help you see where each hit is mapped. If a hit has
no variations, the key is colored green. Usually, these types of hits are mapped above
those that do have variations.
Using the Instruments
Single Percussion Instruments
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