User Manual

Table Of Contents
Storing a Cue Point instantly maps it to the next available Hotcue. Click a second time
on STORE to duplicate the Hotcue.
If you want to change the assignment; click on the assigned Hotcue, then click on MAP
and then on the new Hotcue button.
To delete a Cue/Loop In point: select the Cue/Loop In Point and click on the Wastebin
Icon. This deletes the Cue/Loop In Point permanently.
MAP enables you to store Cue Points and Loops in a non-sequential order.
How to use Hotcues
The behavior of a Hotcue button depends on the playback status of the track.
When the Deck is playing, clicking a Hotcue button will jump the play position to the
mapped Cue/Loop In Point and continue playing.
When the Deck is paused, the Hotcue buttons behave in the same manner as the CUE
button in the Transport Controls, i.e. clicking it jumps the play position to the mapped
Cue/Loop In Point. Holding the Hotcue button will continue playback until it is re
leased. Upon release the playback position will jump back to the Cue/Loop In Point
and remain paused.
Activate Snap (S) and Quantize (Q) in the Master panel to get a seamless Hotcue jump.
6.8.6 Beatgrid Panel (GRID)
The Beatgrid is the foundation for setting perfect loops. Beatgrids act as a visual reference
for the DJ in showing a visible tempo for a track.
The Beatgrid panel (GRID) gives control over the Beatmarker, Beatgrid and the stored BPM
of a track.
It is possible to alter the visual appearance of the Beatgrid using Preferences > Decks > Miscel
laneous > Grid Mode.
The Decks
The Advanced Panel
TRAKTOR 2 - Application Reference - 94