User Manual

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By pressing the ACTIVE button when there is no Loop currently active, you activate looping.
The next Loop in the track will be activated.
15.6.2 Using Hotcues (Not Available in TRAKTOR LE 2)
We’ve already seen how to use Hotcues to store Cue Points and Loops. We want to show
you here a few more details on their use.
First, open the CUE Advanced tab again.
As already explained, when pressing an unlit Hotcue button, if there is no Loop active, you
store a Cue Point at the current playback position (the Hotcue button turns blue). If there
is a Loop active, you store this Loop (the Hotcue button turns green).
In the waveform of the Deck, you can see that a vertical line with the same color appears
in the track at the corresponding position. Moreover, a little number at the top reminds
you which button you should use to jump to that Cue Point or Loop:
Fig. 15-18 — A waveform with a Cue Point stored as Hotcue 2 and a Loop stored as Hotcue 3.
If you made a mistake, or just decide you no longer want a particular Hotcue, you can
quickly delete it:
1. Click on the respective Hotcue.
2. Click on the Trash button.
You can see that the button is no longer lit.
Creative Uses of Hotcues
Hotcues aren’t just bookmarks to particular sections of a track—they can also be used for
creative techniques such as remixing parts of a song, beat-juggling, etc.
Tutorials
Looping and Cueing
TRAKTOR 2 - Application Reference - 238