User Manual
Table Of Contents
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- Table of Contents
- 1. Disclaimer
- 2. Welcome to KOMPLETE KONTROL
- 3. The KOMPLETE KONTROL Workflows
- 4. Setting up KOMPLETE KONTROL
- 5. Software Overview
- 6. Keyboard Overview
- 7. Global Controls and Preferences
- 8. Browsing the Library
- 8.1. Browser Basics
- 8.2. Opening the Browser
- 8.3. Loading Preset Files
- 8.4. Choosing Between Factory Content and User Content
- 8.5. Filtering Preset Files by Product
- 8.6. Filtering Preset Files by Bank
- 8.7. Resetting the Product Selection
- 8.8. Types and Characters Tags
- 8.9. Working with Favorites
- 8.10. Performing a Text Search
- 8.11. Displaying Preset File Information
- 8.12. Auditioning your Preset Files
- 9. Working with Effects
- 10. Managing the Library
- 10.1. Saving Preset Files to the User Library
- 10.2. Deleting User Preset Files from the User Library
- 10.3. Editing the Tags and Properties of User Preset Files
- 10.4. Syncing Multiple Instances
- 10.5. Working with the Files Pane
- 10.6. Loading VST Plug-ins
- 10.7. Installing NKS Instruments
- 10.8. Importing KOMPLETE KONTROL-Compatible User Files
- 11. Controlling Instrument, Loop, One-shot and Effect Parameters
- 12. Smart Play – Playing and Editing Scales and Chords
- 13. Smart Play – Playing and Editing Arpeggiator Sequences
- 14. MIDI Communication
- 15. Host Integration
The Plug-in area displaying the Instrument Form.
5.7. Sampler
When loading a sample from the Loops and One-shots tab in the Browser, the sample will be auto-
matically loaded into the Sampler so it can be played immediately. Important parameters can be
accessed via the GUI, but all parameters for the Sampler can be accessed via the Plug-in Panel or
a connected keyboard.
Sampler.
(1) Waveform display: Shows the waveform of the Sample.
(2) Start: Determines the Start point of the sample. When Loop is active, the Loop Point deter-
mines the start of the loop.
(3) PITCH: Defines the pitch of your sample and adjusts the pitch within three octaves up or down.
As this is a traditional sampler.
(4) ENVELOPE: Selects one of three envelope types (One-shot, AHD and ADSR). For more infor-
mation, refer to Envelopes.
(5) Loop Point: Sets the point at which the loop will start playing. The Loop Point can be set inde-
pendently of the Start Point.
Software Overview
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