System information
Applying Non-Real-Time Event Effects
Most processing in Vegas Pro is nondestructive: editing events and adding effects does not modify your
source media.
You can use non-real-time event effects to add effects to an event and render a new media file that
includes the processed audio. Non-real-time effects are useful for large projects or for processor-intensive
plug-ins.
To add effects quickly, you can drag plug-ins and plug-in packages from the Plug-In Manager
window to an event in the timeline. For more information, see "The Plug-In Manager Window" on
page 48.
1. Select the event that contains the take you would like to process.
2. From the Tools menu, choose Audio, then Apply Non-Real-Time Event FX. The Plug-Ins Chooser
dialog appears.
3. Select each plug-in you want to add and click the Add button.
To reorder the plug-ins within the chain, simply drag a plug-in button to a new location, or
click the Move Plug-In Left or Move Plug-In Right buttons.
4. Click the OK button. The Take dialog box is displayed with the settings for the first plug-in of the
chain.
5. Adjust the settings for each effect. Click the help button within the FX window for information
about each plug-in's settings. You can preview the processed audio by clicking the Preview button
.
6. When you have finished adjusting the effect settings, click the OK button. The Apply Non Real-Time
FX dialog appears.
7. Specify a file name and format for the new media file.
8. Click the Render button. After processing, a new file is added to the Project Media window and a
new take is added to the event. For more information, see "Using Takes as Alternate Versions of
Events" on page 171.
Using Assignable Effects
You can use assignable effects chains when you want to route multiple tracks to a chain of DirectX or VST
plug-ins while setting the level for each track independently.
You can add up to 32 assignable effects chains to the Mixing Console window. Each chain can have up to
32 plug-ins.
When input monitoring is on during audio recording, audio effects chains that contain non-in-place
plug-ins are displayed in yellow ( ) to indicate that automatic plug-in delay compensation is being
used. Chains that cannot be used for live monitoring are automatically bypassed and are displayed in
red ( ).
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