System information

Track Editing
Tracks are containers along the timeline where you arrange audio and video events.
Events sit on tracks to determine when an event starts and stops, and multiple tracks are together to
produce your final output.
Inserting Audio Tracks
From the Insert menu, choose Audio Track to add a new, blank track at the end of the track list.
If you want to add a track in a specific location, right-click a track header and choose Insert Audio Track
from the shortcut menu. The new track will be inserted above the selected track.
When you drag a media file from the Explorer window or Project Media window to an area of the
timeline that does not contain a track, a new track will be created and a new event containing the
media file is added to the new track.
You can change the default track volume, pan type, height, track effects, and record input monitor
status by right-clicking a track and choosing Set Default Track Properties from the shortcut menu.
For more information, see "Setting Default Track Properties" on page 252.
Inserting Video Tracks
From the Insert menu, choose Video Track to add a new, blank track at the top of the track list.
If you want to add a track in a specific location, right-click a track header and choose Insert Video Track
from the shortcut menu. The new track will be inserted above the selected track.
When you drag a media file from the Explorer window or Project Media window to an area of the
timeline that does not contain a track, a new track will be created and a new event containing the
media file is added to the new track.
You can change the default compositing mode, height, and track effects by right-clicking a track and
choosing Set Default Track Properties from the shortcut menu. For more information, see "Setting
Default Track Properties" on page 252.
Selecting Tracks
Selecting tracks, along with selecting events, is the first step in a variety of editing tasks. There are different
methods for selecting tracks depending on the type of selections you want to make.
Chapter 10
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