System information
3.
Select the Loop Playback button if you want to record multiple takes of each event. A new take
will be created each time the cursor passes through the selection.
4.
Select the Arm for Record button on the track that contains the event.
5.
Click the Record button on the Transport bar to start recording.
If input monitoring is turned on, the track's original audio is played until the cursor reaches the
selected event. When the cursor plays through the selected event, you'll hear your recording input,
and the track's original audio is played again when the cursor moves past the selected event.
6.
To stop recording, click the Record button again or click the Stop button on the Transport bar.
The Recorded Files dialog is displayed.
7. Use the Recorded Files dialog to confirm the file name and location of your recorded audio. Click
Delete or Delete All if you do not want to save the recorded files, or click Rename to change the
file's name.
8. Click Done to close the Recorded Files dialog.
The last take recorded is set as the active take for the event. For more information, see "Using Takes
as Alternate Versions of Events" on page 171.
When performing punch-in recording, recording occurs underneath the pre- and post-roll. If
your subject starts early, for example, you can adjust the event to uncover the recording. Hold
Ctrl+Alt while dragging the crossfaded area to slip the crossfade in either direction. For more
information, see "Adjusting an Event's Length" on page 158 and "Slipping and Sliding Events"
on page 164.
Changing the recording device and attributes for recording audio
The Record Input button in a track header chooses the audio input that will be used to record to a track
and allows you to configure input monitoring.
ADDING, MANAGING, AND ARRANGING MEDIA119