System information
5. Click Open.
6. The project's media is added to the Project Media window. For more information, see "Using the
Project Media window" on page 83.
Importing Broadcast Wave Format Files
You can use Broadcast Wave Format (BWF) files to exchange audio between audio editors or broadcasting
platforms.
Broadcast Wave Format files are similar to standard .wav files, but they contain additional metadata
including timestamps that tell the software where to add audio on the Vegas Pro timeline.
You can also add Broadcast Wave Format files to your project by dragging them from the Explorer
window to the timeline. However, if you drag a BWF file to the timeline, events are created where you
drop the file. Using the Import Broadcast Wave dialog ensures that events are arranged according to
the timestamps in the file.
1. From the File menu, choose Import, and then choose Broadcast Wave Format from the submenu.
The Import Broadcast Wave Format dialog is displayed.
2. Choose the folder where the project you want to open is stored:
n Choose a drive and folder from the Look in drop-down list.
n Choose a folder from the Recent drop-down list to quickly select a folder from which you
have previously opened files.
3. Select the files you want to open in the browse window.
Information about the selected files is displayed at the bottom of the Import Broadcast Wave
dialog.
4. From the Arrange drop-down list, choose a setting to indicate how you want to arrange audio
events on the timeline:
Setting Description
Add across tracks A separate track is created for each BWF file you import.
Add across time All selected BWF files are added to a single track.
Audio from multichannel BWF files is always added across tracks, regardless of the Arrange
setting. For example, if you import a four-channel BWF file, the audio will be added to four
adjacent tracks. For control over which channels are used by each event, right-click a
multichannel audio event, choose Channels from the shortcut menu, and choose a command
from the submenu. For more information, see "Audio Channels" on page 177.
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