User guide
Passive+Relay Version 8.19 page 11
Read This First
Menus
The system works via a series of menus-the display offers you a number of options, to be
selected by pressing a key on the telephone. When you press a key, you may see another
menu. Inviting you to choose a further option. When you first switch the system on, the display
shows the size of installed memory. If you then lift the handset ( if an announcement is played,
press the # key ), you see the Initial Menu, which looks like this:
♦ 1 to record an announcement
♦ 2 to play or delete an announcement
♦ 4 to assign the announcement to a line
♦ 5 to enable, inhibit, drop, zero
♦ 8 to set the time
♦ 9 to set the date
# to see the 2nd menu
Function Displays
When you have pressed a key to select a function from the menu, the display may prompt you
to key in some data. If you need to key in an announcement number, a port number, etc.. the
display offers you a default value-usually the lowest one possible, e.g. Announcement 2. The
number you can change now is blinking to indicate that you can key in a new digit.
Alternatively, if you want to accept the value shown, just press the # key. If the number you
enter is invalid the Multi-Announcer will offer a corrected value or ignore it and wait for you to
key in a valid digit.
The Multi-Announcer accepts only appropriate button pushes at each step in a sequence. It
ignores inappropriate button pushes where it is able to make such a decision. Where
announcement numbers or line numbers need input-for instance to play an announcement-the
Multi-Announcer offers default values. You can alter these values if you wish. The currently
alterable digit blinks-just key in the new digit. Alternatively you can accept the offered value by
pressing the # button.
The # button-where a number is offered the # button accepts the number.
The ∗∗ button-in many places the ∗ button allows a correction to be made by backspacing to
the previous digit, number or menu.
If the handset is replaced before a sequence is followed through to its usual ending then
wherever possible the multi-announcer reverts to its condition before the sequence began. If
the sequence has gone too far then it finishes as if the whole sequence had been followed.
For instance if the handset is replaced when a recording is in progress then the recording is
finished and stored as if the # button had been pressed.
1-Rec 2-Pl/Del 4-Ass 5-Ena 8-
Tm 9-Date #ð