Specifications
STEP
3
DATE OR TIME IMPRINTING
Camera mode can be set so each photograph will be imprinted
with either the date, or the day and time it was taken. Locate the
MODE, SELECT and SET buttons on camera back. Press
buttons using a soft pointed object.
⎫
• The modes change in sequence as shown.
a) No date or time is printed
b) Month – Day – Year
c) Day – Month – Year
d) Year – Month – Day
e) Day – Hour – Minute (Hour uses 24 hour
clock – 12 noon is hour 12, 1PM is 13, etc.)
• Press MODE button repeatedly to select mode b), c), or d);
press SELECT; one figure in the display will flash; press
SET until it changes to correct number; press SELECT
again to move to next number. Repeat until all numbers
have been set. When date is correct, press SELECT again to
stop flashing.
• Press MODE again to select e); press SELECT and SET as
above to set hour and minutes; when correct press SELECT
again to stop flashing; a solid line should appear above
minute number. If it does not, press SELECT until it
does.
• Press MODE again to select preferred date or time imprint.
• If no imprint is desired, press MODE button to select a).
• Replace camera into Game Cam II case.
STEP
4
CONFIGURATION SWITCHES
Locate the three switches inside the door of the Game Cam II.
• DELAY switch allows selection of 15 second or 6 minute
delay time between pictures. Longer delay time conserves
film usage.
• AIM LIGHT switch assists in aiming the Game Cam II
during setup. When turned ON, the amber aim light
illuminates each time the Game Cam II detects a presence in
its view path. After setup, the aim light should be turned
OFF to preserve battery life.
• POWER MODE switch allows selection between High and
Low power mode. In High Power Mode, the camera’s flash
is always charged and ready to immediately snap the perfect
night photo. High Power Mode is ideal for areas in which
the animals are moving. Low Power Mode, which
conserves battery life, puts the camera to “sleep” until it is
“awakened“ when an animal is detected. Low Power Mode
is ideal for areas in which the animals remain present for an
extended period of time, like a feeder.
For
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